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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: brush selection, UV flipping, Z checker
Koel001~rb
General Member
Since: Dec 23, 2006
Posts: 26
Last: Dec 23, 2006
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Level 2
Category: SoFII Mapping
Posted: Monday, Sep. 16, 2002 06:21 pm
Now that I'm a bit more used to mapping, I was wondering if Radiant (the one which comes with the game) has the following features:

Is there a way to cycle/pickWalk/scroll though the brushes one by one in order?

Is there some way to know how many brushes are currently selected? I having the problem of selecting multiple brushes by mistake when selecting in the orthograpic views

Is there a select inverse? For example, if I select 2 brushes, hit the select inverse key, then all the other brushes are selected, which I can hide so I can work on my original 2 brushes. Or is there a command to "hide unselected brushes"?

Is there a hot key to "focus" the currently selected brush in a view window?

What do you use the Z checker window for?

Is there an easy way to flip UV's? Maybe with the surface inspector somehow? Say I have a door texture on a shader and want to alternate which side I have the lock. Normally I'd just open a UV editor and scale it by -1 horizontally, but this doesn't seems to work in Radiant.

What does the noClip shader do?

(I've read the Q3 radiant manual and the appendix g, but haven't found any answers yet. www.qeradiant.com)

Thanks

k
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Dr. Nick~rb
General Member
Since: Dec 23, 2006
Posts: 553
Last: Dec 23, 2006
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Level 6
Category: SoFII Mapping
Posted: Monday, Sep. 16, 2002 08:19 pm
1) No, not really. There is a 'find brush' tool but it is mainly for finding errorenous brushes.

2) Use the 3d view to select brushes. Using the 1 view layouts is for old skool people, or just for people that don't have a system that can run it in (standard) four view layout. Change this in the preference. It is the 3rd layout from the left.

3) Press I

4) No

5) I'm not sure because this is removed with the 4 view layout, and I've never used it as a result.

6) Put a - in front of the horizontal stretch ( U equivalent ) or a - in front of the vertical stretch ( V equivalent ) and press apply.

7) I believe you meant the Clip shader(s), correct? ( I see no noclip shader ). Clip shaders are used to block movement to as area. Basically you can see through them, shoot through them, but you can't move through them. Basically they are used to block access to parts of the map that you don't want players getting to. For example, you would want to clip the top of a fence/ wall surrounding the map so that the players couldn't get up on top of it and walk around the entire map.

8) There is no 8   :s10:
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arkanis50~rb
General Member
Since: Dec 23, 2006
Posts: 736
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: SoFII Mapping
Posted: Wednesday, Sep. 25, 2002 06:29 am
How can you easily find out the brush number of a brush. I have a few brushes in a map which are causing mirrored plane and I have no idea which they where... anyway to "go to" a certain brush number?

Ark
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Gabriel~rb
General Member
Since: Dec 23, 2006
Posts: 23
Last: Dec 23, 2006
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Level 1
Category: SoFII Mapping
Posted: Wednesday, Sep. 25, 2002 01:02 pm
You just select the brush and go to MISC---Find Brush.

This will open up a window with the brush and/or entity number you have selected.
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arkanis50~rb
General Member
Since: Dec 23, 2006
Posts: 736
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: SoFII Mapping
Posted: Wednesday, Sep. 25, 2002 10:45 pm
Quote (Gabriel @ Sep. 25 2002, 08:02 am)
You just select the brush and go to MISC---Find Brush.

This will open up a window with the brush and/or entity number you have selected.

Ah all too easy. Thanks Gabriel (Ford).

Ark
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Gabriel~rb
General Member
Since: Dec 23, 2006
Posts: 23
Last: Dec 23, 2006
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Level 1
Category: SoFII Mapping
Posted: Thursday, Sep. 26, 2002 12:26 am
You are very welcome :)  Glad to be of help.
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