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Forum: All Forums : General Gaming Topics
Category: General Gaming
General chat about gaming and such.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Suggestion
ScottBrooks~rb
General Member
Since: Dec 23, 2006
Posts: 27
Last: Dec 23, 2006
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Level 2
Category: General Gaming
Posted: Wednesday, Aug. 21, 2002 09:50 pm
Should there be several forums inside the Mod Forums section?  Coding, Modeling, and Mapping come to mind.  Depending on how popular this gets, it may be handy to have specific sections for the different pieces that make up a mod, and then a general section for the rest of the posts.
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Hellchick~rb
General Member
Since: Dec 23, 2006
Posts: 39
Last: Dec 23, 2006
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Level 2
Category: General Gaming
Posted: Wednesday, Aug. 21, 2002 10:14 pm
I was thinking the same thing -- I think Rick (not to speak for him) probably wanted to get an idea of what people wanted out of the forums first. There are probably lots of possible subforums -- what do you guys want the most, and what will benefit you the most?
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Lacutis~rb
General Member
Since: Dec 23, 2006
Posts: 105
Last: Dec 23, 2006
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Level 4
Category: General Gaming
Posted: Wednesday, Aug. 21, 2002 11:09 pm
I think it's a great idea.
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Goreld~rb
General Member
Since: Dec 23, 2006
Posts: 3
Last: Dec 23, 2006
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Level 0
Category: General Gaming
Posted: Thursday, Aug. 22, 2002 12:13 am
Well I do tons of modelling and texturing.  Dunno if anyone else here does though, although I'm sure a coding forum would be in.
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Lifer!~rb
General Member
Since: Dec 23, 2006
Posts: 21
Last: Dec 23, 2006
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Level 1
Category: General Gaming
Posted: Thursday, Aug. 22, 2002 06:26 pm
A forum for each specific job would help keep things organized. Here’s my thought on it:

Mapping, modeling, coding, texturing, and skinning

The skinning forum is interesting, and I include that as a separate forum because I'm finding allot of people who specialize in the skin-map creation and painting only. Also, with what we saw at Quakecon on how id software is creating their models, I would not be surprised if mod teams will have their modelers devoted to the creation of the low and high poly models while the skinners work on the skin-maps, height maps, and then painting them.

Another forum that would be helpful is a forum devoted to mod team management. My reasoning for this is that each mod team works differently.. we have all ran into situations that other teams might not have even thought about, and this would be a great place to discuss that.

PR stuff..  This could be included in the management forum. Mod teams are becoming more professional each day, and in order for a mod team to get their mods noticed, they have to have some form of PR. Emails have to be sent out to news sites.. Someone has to be a liaison between the community and the mod team.. It would be great to also get some discussions started on how teams are going about and doing this.

Just some ideas I thought I would throw out.    :)

Aaron "Lifer!" Gilmore
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Littleman~rb
General Member
Since: Dec 23, 2006
Posts: 9
Last: Dec 23, 2006
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Level 0
Category: General Gaming
Posted: Friday, Aug. 23, 2002 05:01 pm
I think Lifer's sub-sections are a good idea.  Splitting the different disciplines of mod making up would help.  At least a coding section and a content (modeling, skinning, texturing...) section are needed.
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ScottBrooks~rb
General Member
Since: Dec 23, 2006
Posts: 27
Last: Dec 23, 2006
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Level 2
Category: General Gaming
Posted: Friday, Aug. 23, 2002 09:53 pm
well, http://forums.ravensoft.com/ib....=SF;f=7 the general forum exists on this message, it may already serve that purpose.
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Lurking~rb
General Member
Since: Dec 23, 2006
Posts: 7
Last: Dec 23, 2006
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Level 0
Category: General Gaming
Posted: Saturday, Aug. 24, 2002 04:21 pm
Looks really good, i think those sub-divisions would work out well too. Had the best time at the roundtable! Hope everyone is going well.
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david~rb
General Member
Since: Dec 23, 2006
Posts: 1
Last: Dec 23, 2006
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Level 0
Category: General Gaming
Posted: Saturday, Aug. 24, 2002 04:30 pm
I think we should give it a while (at least several weeks) before adding sub-forums.

I've seen loads of mod forums where the admins ambitiously set up 5 sub-forums, all of which get very few posts.

Having a lot of sub-forums fragments the discussion of our group, especially while we're still building up/people are still creating their accounts.

With one central forum, we keep discussion going strong amongst all members.  On most design issues, even if they're coding or mapping oriented, an artist or skinner can contribute ideas.  If we split into sub-forums, people most likely won't delve out of their specialization.

At the very least, we should maintain the current general forum, and add any sub-forums as optional child forums.

david
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Lurking~rb
General Member
Since: Dec 23, 2006
Posts: 7
Last: Dec 23, 2006
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Level 0
Category: General Gaming
Posted: Saturday, Aug. 24, 2002 07:31 pm
Ive had another idea on what we could do for this site. If you have ever been lurking around flipcode (www.flipcode.com) or gamedev (www.gamedev.net) then you might have heard of contests such for coding and things. Well i had an idea that would be really nice for mod teams. Say that you have a page in which people sign up (teams of 6 people). You then release a idea for a small mod w/ general discriptions. Then you give them a week/month. Then a panel of judges look over the small mods. Then we post the winning people in some catogory. What do you think?
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