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Topic: Suggestion |
ScottBrooks~rb |
General Member Since: Dec 23, 2006 Posts: 27 Last: Dec 23, 2006 [view latest posts] |
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Hellchick~rb |
General Member Since: Dec 23, 2006 Posts: 39 Last: Dec 23, 2006 [view latest posts] |
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Lacutis~rb |
General Member Since: Dec 23, 2006 Posts: 105 Last: Dec 23, 2006 [view latest posts] |
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Goreld~rb |
General Member Since: Dec 23, 2006 Posts: 3 Last: Dec 23, 2006 [view latest posts] |
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Lifer!~rb |
General Member Since: Dec 23, 2006 Posts: 21 Last: Dec 23, 2006 [view latest posts] |
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Category: General Gaming Posted: Thursday, Aug. 22, 2002 06:26 pm |
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A forum for each specific job would help keep things organized. Here’s my thought on it: Mapping, modeling, coding, texturing, and skinning The skinning forum is interesting, and I include that as a separate forum because I'm finding allot of people who specialize in the skin-map creation and painting only. Also, with what we saw at Quakecon on how id software is creating their models, I would not be surprised if mod teams will have their modelers devoted to the creation of the low and high poly models while the skinners work on the skin-maps, height maps, and then painting them. Another forum that would be helpful is a forum devoted to mod team management. My reasoning for this is that each mod team works differently.. we have all ran into situations that other teams might not have even thought about, and this would be a great place to discuss that. PR stuff.. This could be included in the management forum. Mod teams are becoming more professional each day, and in order for a mod team to get their mods noticed, they have to have some form of PR. Emails have to be sent out to news sites.. Someone has to be a liaison between the community and the mod team.. It would be great to also get some discussions started on how teams are going about and doing this. Just some ideas I thought I would throw out. Aaron "Lifer!" Gilmore Team Reaction |
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Littleman~rb |
General Member Since: Dec 23, 2006 Posts: 9 Last: Dec 23, 2006 [view latest posts] |
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ScottBrooks~rb |
General Member Since: Dec 23, 2006 Posts: 27 Last: Dec 23, 2006 [view latest posts] |
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Lurking~rb |
General Member Since: Dec 23, 2006 Posts: 7 Last: Dec 23, 2006 [view latest posts] |
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david~rb |
General Member Since: Dec 23, 2006 Posts: 1 Last: Dec 23, 2006 [view latest posts] |
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Category: General Gaming Posted: Saturday, Aug. 24, 2002 04:30 pm |
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I think we should give it a while (at least several weeks) before adding sub-forums.
I've seen loads of mod forums where the admins ambitiously set up 5 sub-forums, all of which get very few posts.
Having a lot of sub-forums fragments the discussion of our group, especially while we're still building up/people are still creating their accounts.
With one central forum, we keep discussion going strong amongst all members. On most design issues, even if they're coding or mapping oriented, an artist or skinner can contribute ideas. If we split into sub-forums, people most likely won't delve out of their specialization.
At the very least, we should maintain the current general forum, and add any sub-forums as optional child forums.
david |
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Lurking~rb |
General Member Since: Dec 23, 2006 Posts: 7 Last: Dec 23, 2006 [view latest posts] |
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Category: General Gaming Posted: Saturday, Aug. 24, 2002 07:31 pm |
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Ive had another idea on what we could do for this site. If you have ever been lurking around flipcode ( www.flipcode.com) or gamedev ( www.gamedev.net) then you might have heard of contests such for coding and things. Well i had an idea that would be really nice for mod teams. Say that you have a page in which people sign up (teams of 6 people). You then release a idea for a small mod w/ general discriptions. Then you give them a week/month. Then a panel of judges look over the small mods. Then we post the winning people in some catogory. What do you think? |
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