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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: trigger_push (Together with target_position)
deltaray~rb
General Member
Since: Dec 23, 2006
Posts: 184
Last: Dec 23, 2006
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Level 4
Category: SoFII Mapping
Posted: Thursday, Aug. 15, 2002 06:38 pm
Hi guys,

I am trieing to convert Q3DM17 from Quake3 to a SOF2 map.
After some notepad session (Find and Replace) I had the most work done, searching the textures...and such stuff.

However, when it comes to the Jumppads, it simply doesn't work. I tried some things and no success to enable the jumpads. Trigger_push and target_position is always used. Everything seems to be correct.

ANy Idea? Any help pleasssse  :s20:

:s8:
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[AoG]Vortex~rb
General Member
Since: Dec 23, 2006
Posts: 413
Last: Dec 23, 2006
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Level 5
Category: SoFII Mapping
Posted: Thursday, Aug. 15, 2002 07:17 pm
Trigger_push is probably not implemented in the MP code.  You'd have to ask Apoxol to be sure.
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SatansSon~rb
General Member
Since: Dec 23, 2006
Posts: 84
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Thursday, Aug. 15, 2002 10:01 pm
did you set an angle?  maybe it'll work if you do so...
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deltaray~rb
General Member
Since: Dec 23, 2006
Posts: 184
Last: Dec 23, 2006
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Level 4
Category: SoFII Mapping
Posted: Thursday, Aug. 15, 2002 10:43 pm
I will try that, with the angle. But a statement from some Ravensoft guy would be helpful.

thanks.
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[AoG]Vortex~rb
General Member
Since: Dec 23, 2006
Posts: 413
Last: Dec 23, 2006
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Level 5
Category: SoFII Mapping
Posted: Thursday, Aug. 15, 2002 11:02 pm
Quote (deltaray @ Aug. 15 2002, 6:43 pm)
But a statement from some Ravensoft guy would be helpful.

You probably won't get one 'til Apoxol gets back from QuakeCon.
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1RangeR1~rb
General Member
Since: Dec 23, 2006
Posts: 427
Last: Dec 23, 2006
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Level 5
Category: SoFII Mapping
Posted: Friday, Aug. 16, 2002 02:12 am
When is he coming back? does anyone know?  :s10:
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deltaray~rb
General Member
Since: Dec 23, 2006
Posts: 184
Last: Dec 23, 2006
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Level 4
Category: SoFII Mapping
Posted: Friday, Aug. 16, 2002 07:25 am
QuakeCon, I forgot that it is at the moment.

Btw, the teleporters from Q3DM17 did directly work.
If anybody wants to download the current test map of q3dm17 for sof2, here it is:

Q3DM174SOF2.pk3

regards,
Andre :s22:
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deltaray~rb
General Member
Since: Dec 23, 2006
Posts: 184
Last: Dec 23, 2006
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Level 4
Category: SoFII Mapping
Posted: Friday, Aug. 16, 2002 12:59 pm
angel didn't work  :s14:
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deltaray~rb
General Member
Since: Dec 23, 2006
Posts: 184
Last: Dec 23, 2006
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Level 4
Category: SoFII Mapping
Posted: Wednesday, Aug. 28, 2002 12:51 pm
Hi Ravensoft Guys, could you answer my first question above?
:s22:

thanks :)
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spike232~rb
General Member
Since: Dec 23, 2006
Posts: 5892
Last: Dec 23, 2006
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Level 10
Category: SoFII Mapping
Posted: Wednesday, Aug. 28, 2002 04:07 pm
here is a tut for how to do it in jk2, if this does not work there is a good chance it aint implemented

http://richdiesal.jedioutcastmaps.com/tutorials/br201lsn3.html

-edit- dosent seem to work :(
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