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Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Q&A with Rick Ellis
foyleman
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Category: In The News
Posted: Sunday, Dec. 14, 2003 11:49 pm
An excellent interview with Rick Ellis regarding mapping and modding for Half-Life 2 can be found at HL2 Source. A few questions that had been on my mind have been answered already such as:
  • How do you make objects to be destroyed so... naturally?
  • Can you define the stiffness of objects like rope?
  • What makes the levels appear so huge?
  • How will the development tools be released?
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Quake 4 Mods for Dummies - Half-Life 2 Mods for Dummies
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foyleman
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Posted: Sunday, Dec. 14, 2003 11:51 pm
sounds like skyboxes are created in a similar manor to Serious Sam. You create a smaller fake room with camera in it and that becomes your skybox.

Also, there is no mention of having to attend any special meetings or anything to get your hands on the sdk.
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Quake 4 Mods for Dummies - Half-Life 2 Mods for Dummies
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Foxhound
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Posted: Monday, Dec. 15, 2003 04:45 pm
I think for the most part it's general talk (Speculation) on what they will and will not do in ref to the SDK. I'm hoping that they sort it out soon.

Cheers
I sometimes wonder... "Why is that frisbee getting larger?" .............and then it hits me.

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gynec
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Posted: Monday, Dec. 15, 2003 05:34 pm
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rEdrUmMDK
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Posted: Monday, Dec. 15, 2003 06:38 pm
I have used that kind of skybox before and it is really cool. We had that with the Red Faction editor. We put a box outside the main level texturing the inside of the box then put a sky fx in there. You could fire a rocket straight up then watch it come back down then explode.
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Foxhound
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Posted: Monday, Dec. 15, 2003 07:23 pm
Hmm sounds like the UT engine. Not sure about the return though, might have to try that.

Cheers
I sometimes wonder... "Why is that frisbee getting larger?" .............and then it hits me.

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