| Author |
Topic: (Potential Mod)Needs help! |
| Cdr~rb |
General Member Since: Dec 23, 2006 Posts: 55 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII Mapping Posted: Wednesday, Jul. 17, 2002 11:48 pm |
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Lo peeps, Okay, this might be a long post. A little bit of background, 3 and a half years ago me and a friend sat down to write a full design document for a game we had mapped out in our minds. After getting interest from a couple of software companies, we decided to go ahead, and spent the next 6 months locked away trying to come up with something. In the end we were left with a 300+ page design document, which contained a complex and involving story, a full techincal brief, full colour drawings of all maps, characters and weapons featured in the game. After another 3 months we gained nothing from the software companies, because it was not in playable code, they would not touch it. Since then the copies of the document has sat on dusty shelfs. We only recently found them again, and now want to make them into a mod for a game. We knew that Half-Life was old, and needed something with better graphics, we need the best game out there. Then SOF2 came along and all our prayers were answered. What do we need? Well, we need everything, neither myself or my friend can code, we can't model (I've only just recently been jumping into the wonderful world of polygons), we have no means of turning what we have on paper into a game. If you can offer your services to us or you would like more info, please contact me on robfleet@hfleet.freeserve.co.uk. I look forward to hearing from you. we'd like to think of it as an epic single player game with an engaging storyline. It's played across 10 towns, each one being bigger than the last. You have the freedom of the towns to carry out your objectives. Although there are no set missions as such, as we wanted to immerse the player in this fictional world, there will be tasks that the player has to carry out, which will help hj im work thro the story. We were hoping to populate the town(s) with people (obviously the size of the population would depend on what the engine allows). These people would then comment on the player, as his repuation increases as he works through the game. Unlike many other games, were non-combatants can not be shot, we aim to have everyone in the game shootable - including main characters. If the player were to shoot a character crucial to the game, it does not immediately end, various thing will happen that either kill the player off, or make it impossible for him to continue - this gets away from the 'invincible' NPCs you get in many other games (Resident Evil, is a prime example of this, putting a rocket launcher upto Barry's head and firing doesn't even phase bearded one). The player will be faced with finding out who his friends are, who he can trust, and eventually finding out the his true destiny. There will hopefully be multiple endings that the player can get, and to a certain extent his actions will effect the story. I can make websites, and we'll have one up pretty soon, depending on the interest shown from potential team members. Sorry if this post seems disjointed, but I've copied and pasted it from the MP SDK forum, and not edited it to fit together properly. |
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| DumpTruck~rb |
General Member Since: Dec 23, 2006 Posts: 86 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII Mapping Posted: Thursday, Jul. 18, 2002 12:27 am |
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My advice is to start with a smaller more managable project that you can do by yourself. I have found it is very hard to find coders that will work toward your grand vision. I designed an awesome q3 mod and got alot of interest in it from the coders I recruited but end the end I went through 3 different coders on that project... for various reasons they flaked out or got busy with life etc. It was a pretty simple CTF mod too!!! I cannot code - I can map and do artwork and write manuals but code is just outta my reach... that's reality. In the end, the project was left incomplete but I learned a ton about shaders and managing a project and relying on myself. Dreams die... so keep dreamin' dammit... but give it a shot without relying too much on other people. that's my advice...  |
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| Fragger~rb |
General Member Since: Dec 23, 2006 Posts: 2821 Last: Dec 23, 2006 [view latest posts] |
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| narc~rb |
General Member Since: Dec 23, 2006 Posts: 170 Last: Dec 23, 2006 [view latest posts] |
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| Cdr~rb |
General Member Since: Dec 23, 2006 Posts: 55 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII Mapping Posted: Thursday, Jul. 18, 2002 02:38 am |
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I don't have the time to learn how to code (as I'm currently in my final year at University studying to get a Law degree), I was posting on here in order to get people who already know how to do it.
I'll also think you find that an actual story of a game, and the idea of the game is the biggest asset you can have - whats a game without a story? A graphical show piece that gets boring after the wiz-pop-super-dooper graphics have become stale.
It is a large project - hence why it was originally pitched at game developers, but, because it isn't code, they wouldnt touch it. I can't code, I have no idea what can and can't be done with the SOF2 engine - if things needed to be cut back, then thats the process of game development.
All I was asking for were people who wanted to work on a SP Mod, that already has a story, a full plan of what is going to happen, to contact me.
But because I can't code, I'm not allowed to ask.
narc - the forum censor |
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| narc~rb |
General Member Since: Dec 23, 2006 Posts: 170 Last: Dec 23, 2006 [view latest posts] |
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| SatansSon~rb |
General Member Since: Dec 23, 2006 Posts: 84 Last: Dec 23, 2006 [view latest posts] |
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| NoSoup4U~rb |
General Member Since: Dec 23, 2006 Posts: 54 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII Mapping Posted: Sunday, Jul. 21, 2002 11:07 pm |
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| Quote (Fragger @ July 17 2002, 7:35 pm) | | I think he has no background in coding, mapping or modeling. That's why he's asking for help. Maybe he could just pitch the idea to professional game developing companies, since it seems like a very big project. |
noway, try yourself to set it up somehow. Posting a post like this only in this forum wont help you (or if your goal is to only get something like this in Q3-engine, then it will) Post around like a madman, on every forum around, stgaring at Planetquake.com and other mayor forums (www.quake3arena.com) As you tell , you guys put a lot of work in it, and i think 'giving' it away to some company (who could give it a read, then say they dont like it, and next year expoit the 'cool' idea. If you want to make this game, YOU HAVE TO LEARN TO USE THE TOOLS. No other way then that. These days in gaming development, people dont have only one 'task' anymore. More and more you see it that people 'explore' the different parts of game dev.
Ok, coding is hard, but at least try to gve it a but of a try, with some little test maps, and then, when you encounter the problems, ask for the advice in this forum, or others. |
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| NoSoup4U~rb |
General Member Since: Dec 23, 2006 Posts: 54 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII Mapping Posted: Sunday, Jul. 21, 2002 11:21 pm |
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| Quote (Cdr @ July 17 2002, 6:48 pm) | | I can make websites, and we'll have one up pretty soon, depending on the interest shown from potential team members. |
No, the other way around : you create a website, wit some screenshots, or models, or your ideas, main plot etc. That way you can get much easier in contact with A. new upcoming dev-members B. the 'community' (always when i use that word, i kinda think of a gaming-cult)
Keep us all updated on this porject it defenitely sounds cool to me.
Btw, i am busy myself atm in porting my own Singple player project to Soldier Of Fortune 2. A website will also be up, as soon as i finish on the first few maps, so i can show the screenshots, and more of the story line etc. ATM, i am trying to accomplish for a dynamic storyline , so the game gets more and more dependent on the choices you make ingame. As soon as my site will be up (to be honest, it is allready 'up' but i still need to finish some maps , get a pre-peek atGabrielsWorld , ) As soon as any 'real' things will be on there, ill post some in the forum. ATM i am very busy finising stuff for Uni, but when i am done with that, i will try to get at least the first part on there. |
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| Stannum~rb |
General Member Since: Dec 23, 2006 Posts: 428 Last: Dec 23, 2006 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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