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Forum: All Forums : Soldier of Fortune
Category: SoFII General
General game questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: if there would be an addon for sof2
Dosser~rb
General Member
Since: Dec 23, 2006
Posts: 23
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII General
Posted: Friday, Jul. 19, 2002 11:55 am
Well, chaps I'm gonna give it a go,  I'm just going through the
tutorials at http://www.planetquake.com/code3arena/.  

Should be out around xmas 2005.  

Doesn't actually look that hard.  Although my C++ is very rusty.  Hardest thing is finding the relevant stuff in the code.  

:s15:
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Deimos000~rb
General Member
Since: Dec 23, 2006
Posts: 438
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: SoFII General
Posted: Friday, Jul. 19, 2002 01:06 pm
gimme a call on ICQ if you need some textures..

68646627

or msn: maxdamage15@hotmail.com
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Darkeone~rb
General Member
Since: Dec 23, 2006
Posts: 131
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: SoFII General
Posted: Friday, Jul. 19, 2002 03:12 pm
Quote (Dosser @ July 19 2002, 03:43 am)
Yeh, Darkeone,  i was thinking about this Hunted idea last night,  and theirs hundreds of ways to do it.   I was thinking about a Terminator or Predator style,  but I really don't want to take owt away from SOF2,  with Sci-Fi stuff.    

I think maybe a Multiplayer version of the RMG 'Escape'  gametype is what I'm taking about.   With a few changes,  like you said, the target has very heavy armor, special 100% silenced version of MP5SD, and unlimited ammo.  

The real difficulty is getting it balanced so that either side has a chance of winning.    But I really want the hunters to have to work as a team to kill the target.   I don't want it to be possible for one guy to do it.  

Then theres scoring to consider.   Any ideas?  

As I said I'd love to try and code up a mod for this,  but I doubt I'd have time.

I think in order to keep it a team effort to kill the hunter or prey, you would need heavy heavy armor and take away nades and rockets. Bullets and blades only. Maybe the hunter has nades?

Scoring could be done with the team who frags him the most wins?  In this scenario, if the hunter kills a certain amount of people (I dunno, pick a number) that person can stay the hunter for one more round after being fragged...good idea...bad idea?

His identity would have to be obvious....or would it?......You could keep the players guessing. They would only know after unloading a 1,000 rounds into him with little damage..haha!

Great idea.....I hope you can figure it out!
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MoNoXBooGie~rb
General Member
Since: Dec 23, 2006
Posts: 3176
Last: Dec 23, 2006
[view latest posts]
Level 9
Category: SoFII General
Posted: Friday, Jul. 19, 2002 09:03 pm
Or they should make a gametype with levels with one tripod m60 somewhere in the middle of a level, aimed at a shooting gallery or something and then you can score points by shooting with that one m60, and then the other players can play that game by killing the guy using the m60  :s1:  Ok, I know it's a dumb idea but I have to say something
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