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Topic: Compiling From the Editor |
| The_Caretaker |
General Member Since: Jun 8, 2004 Posts: 11625 Last: Jul 7, 2009 [view latest posts] |
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| Subdolo |
General Member Since: Mar 18, 2006 Posts: 11 Last: Mar 21, 2006 [view latest posts] |
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| The_Caretaker |
General Member Since: Jun 8, 2004 Posts: 11625 Last: Jul 7, 2009 [view latest posts] |
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| Subdolo |
General Member Since: Mar 18, 2006 Posts: 11 Last: Mar 21, 2006 [view latest posts] |
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| Marcos |
General Member Since: Oct 4, 2005 Posts: 12 Last: Apr 11, 2006 [view latest posts] |
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Category: CoD Mapping Posted: Tuesday, Apr. 4, 2006 11:10 pm |
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PLAEASE HELP!!!!!
when I compiling map(by normal *.bat way) i have something like that
http://img427.imageshack.us/img427/9439/help3di.jpg
(if You want i can translate polish words if you need it)
please help =( |
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| The_Caretaker |
General Member Since: Jun 8, 2004 Posts: 11625 Last: Jul 7, 2009 [view latest posts] |
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| Marcos |
General Member Since: Oct 4, 2005 Posts: 12 Last: Apr 11, 2006 [view latest posts] |
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| The_Caretaker |
General Member Since: Jun 8, 2004 Posts: 11625 Last: Jul 7, 2009 [view latest posts] |
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| Marcos |
General Member Since: Oct 4, 2005 Posts: 12 Last: Apr 11, 2006 [view latest posts] |
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Category: CoD Mapping Posted: Wednesday, Apr. 5, 2006 12:38 pm |
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C:\Program Files\Call of Duty>cd c:\program files\Call of Duty\tools\bin
C:\Program Files\Call of Duty\tools\bin>q3map ..\..\main\maps\forester.map
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
30054 files in pk3 files
Loading map file C:/Program Files/Call of Duty/tools/bin/..\..\main\maps\foreste
r.map
WARNING: Couldn't find image for shader textures/sky/mp_carentan
Entity 0, Brush 106: duplicate plane
Entity 0, Brush 114: duplicate plane
Entity 0, Brush 166: duplicate plane
Entity 0, Brush 167: duplicate plane
Entity 0, Brush 233: duplicate plane
Entity 0, Brush 234: duplicate plane
Entity 0, Brush 235: duplicate plane
Entity 0, Brush 236: duplicate plane
Entity 0, Brush 357: duplicate plane
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
WARNING: No collision map file for misc_model "xmodel/static_vehicle_tank_tiger_
d"
WARNING: No collision map file for misc_model "xmodel/static_vehicle_german_kube
lwagen_carride"
WARNING: No collision map file for misc_model "xmodel/static_turret_flak88_stati
c_antitank"
WARNING: No collision map file for misc_model "xmodel/crate_misc_red4"
WARNING: No collision map file for misc_model "xmodel/static_vehicle_tank_tiger_
d"
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
WARNING: No collision map file for misc_model "xmodel/crate_misc_green4"
WARNING: No collision map file for misc_model "xmodel/static_vehicle_tank_tiger_
d"
WARNING: No collision map file for misc_model "xmodel/crate_misc_red4"
WARNING: No collision map file for misc_model "xmodel/crate_misc_green4"
WARNING: No collision map file for misc_model "xmodel/crate_misc_green4"
writing C:/Program Files/Call of Duty/tools/bin/..\..\main\maps\forester.prt
25 unique shaders
Entity 0, brush 14: Lightmap allocation failed
C:\Program Files\Call of Duty\tools\bin>q3map -vis ..\..\main\maps\forester.map
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- vis ----
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
30054 files in pk3 files
reading C:/Program Files/Call of Duty/tools/bin/..\..\main\maps\forester.bsp
Could not load file 'C:/Program Files/Call of Duty/tools/bin/..\..\main\maps\for
ester.bsp'
C:\Program Files\Call of Duty\tools\bin>flare -extra -sundiffusesamples 10 -dump
options ..\..\main\maps\forester.map
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
30054 files in pk3 files
models in world bsp: enabled
model shadows: enabled
model alpha shadows: enabled
occluder merging: disabled
area light backsplash: enabled
smooth normals: enabled
visual debugging: disabled
keep visual only polys: disabled
verbose messages: disabled
debug lightmap areas: disabled
debug lightmap bleeding: disabled
poly in solid correction: enabled
diffuse sunlighting: enabled
point-sampled diffuse sun: enabled
single-sample diffuse sun: disabled
lightmap calculation: enabled
extra alpha check: enabled
max alpha pixels: 1024
find leafs for lights: enabled
max polys: 1048576
max vertices: 4194304
max brushes: 262144
max occluders: 0
bsp poly split cost: 8
axis-aligned bsp threshold: 500
point light scale: 7500
linear light scale: 0.000125
light grid scale: 1
overbright scale: 2
one over min intensity: 255
hemicube edge size: 10
surface light step world: 16
surface light step sky: 128
Could not load file '..\..\main\maps\forester.bsp'
C:\Program Files\Call of Duty\tools\bin>cd ..\..\
C:\Program Files\Call of Duty>pause
Aby kontynuować, naciśnij dowolny klawisz . . .
is that what You want?
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| The_Caretaker |
General Member Since: Jun 8, 2004 Posts: 11625 Last: Jul 7, 2009 [view latest posts] |
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Category: CoD Mapping Posted: Wednesday, Apr. 5, 2006 12:43 pm |
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Marcos writes...Quote:
Entity 0, Brush 106: duplicate plane
Entity 0, Brush 114: duplicate plane
Entity 0, Brush 166: duplicate plane
Entity 0, Brush 167: duplicate plane
Entity 0, Brush 233: duplicate plane
Entity 0, Brush 234: duplicate plane
Entity 0, Brush 235: duplicate plane
Entity 0, Brush 236: duplicate plane
Entity 0, Brush 357: duplicate plane
Entity 0, brush 14: Lightmap allocation failed
is that what You want?
yes...
two errors:
1) Duplivate plane.. that means you've got two brushes occupying the exact same space. Delete those.. start with the highest numbered one!.
Go to Misc->Find Brush and type in the brushnumber.. this selects the brush.
2) Lightmap allocation failed. It means brush #14 is too big. Find it in the same way as 1) and cut it into smaller pieces. Recompile. Most likely there are more of these errors along the way.
If the brush #14 is part of your skybox there might be a leak instead. Skybox brushes shouldn't be affected by this error, unless there is a leak somewhere. |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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