Well since we're on the subject i got a good question...
When i compile i get...
C:\Program Files\Call of Duty\Main\maps>C:
C:\Program Files\Call of Duty\Main\maps>cd \Program Files\Call of Duty\Tools\bin
C:\Program Files\Call of Duty\Tools\bin>q3map -basedir "call of duty" ..\..\Main
\maps\house_compile.map
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\main\zzz_HLCRcon_v5_UO_ONLY.pk3 (19 files)
C:/Program Files/Call of Duty/\main\SpeedBall.pk3 (12 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
30085 files in pk3 files
Loading map file C:/Program Files/Call of Duty/Tools/bin/..\..\Main\maps\house_c
ompile.map
Entity 0, Brush 29: duplicate plane
**********************
******* leaked *******
**********************
16 unique shaders
Entity 0, brush 23: Lightmap allocation failed
C:\Program Files\Call of Duty\Tools\bin>pause
Press any key to continue . . .
C:\Program Files\Call of Duty\Tools\bin>q3map -basedir "call of duty" -vis -fast
..\..\Main\maps\house_compile.map
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
Unknown option "-vis"
C:\Program Files\Call of Duty\Tools\bin>pause
Press any key to continue . . .
C:\Program Files\Call of Duty\Tools\bin>flare -extra -sundiffusesamples 10 -dump
options ..\..\Main\maps\house_compile.map
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\main\zzz_HLCRcon_v5_UO_ONLY.pk3 (19 files)
C:/Program Files/Call of Duty/\main\SpeedBall.pk3 (12 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
30085 files in pk3 files
models in world bsp: enabled
model shadows: enabled
model alpha shadows: enabled
occluder merging: disabled
area light backsplash: enabled
smooth normals: enabled
visual debugging: disabled
keep visual only polys: disabled
verbose messages: disabled
debug lightmap areas: disabled
debug lightmap bleeding: disabled
poly in solid correction: enabled
diffuse sunlighting: enabled
point-sampled diffuse sun: enabled
single-sample diffuse sun: disabled
lightmap calculation: enabled
extra alpha check: enabled
max alpha pixels: 1024
find leafs for lights: enabled
max polys: 1048576
max vertices: 4194304
max brushes: 262144
max occluders: 0
bsp poly split cost: 8
axis-aligned bsp threshold: 500
point light scale: 7500
linear light scale: 0.000125
light grid scale: 1
overbright scale: 2
one over min intensity: 255
hemicube edge size: 10
surface light step world: 16
surface light step sky: 128
Could not load file '..\..\Main\maps\house_compile.bsp'
C:\Program Files\Call of Duty\Tools\bin>pause
Press any key to continue . . .
i have highlited the important parts.
I use the UOtools to build and i have done the NTFS compiling tutorial (
http://modsonline.com/Tutorials-read-192.html)
I'm so lost... This is the first time this happened out of like 5 crappy maps i made and this is the first one im satisified with so far.