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Topic: Terrain Building hints |
| foyleman |
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Preferred PLUS Member Since: Nov 7, 2001 Posts: 95762 Last: Apr 13, 2021 [view latest posts] |
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| foyleman |
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Preferred PLUS Member Since: Nov 7, 2001 Posts: 95762 Last: Apr 13, 2021 [view latest posts] |
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| rEdrUmMDK |
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Preferred PLUS Member Since: May 29, 2002 Posts: 6787 Last: Feb 12, 2009 [view latest posts] |
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| rEdrUmMDK |
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Preferred PLUS Member Since: May 29, 2002 Posts: 6787 Last: Feb 12, 2009 [view latest posts] |
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| rEdrUmMDK |
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Preferred PLUS Member Since: May 29, 2002 Posts: 6787 Last: Feb 12, 2009 [view latest posts] |
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| foyleman |
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Preferred PLUS Member Since: Nov 7, 2001 Posts: 95762 Last: Apr 13, 2021 [view latest posts] |
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| rEdrUmMDK |
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Preferred PLUS Member Since: May 29, 2002 Posts: 6787 Last: Feb 12, 2009 [view latest posts] |
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| foyleman |
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Preferred PLUS Member Since: Nov 7, 2001 Posts: 95762 Last: Apr 13, 2021 [view latest posts] |
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Category: CoD Mapping Posted: Thursday, Dec. 4, 2003 12:09 pm |
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I have not seen any errors occur from putting terrain in odd places or even when mixing them up with other brushes and brush types.
As you described your trench/terrain problem, I am left wondering how it was done in the game. I know there are several places where trenches and terrain meet up.
How about this...
- have a rough idea of how you want your trench to look. If it helps, create a rough trench-like brush in your map that will be deleted later so you have a good idea of where things are going.
- now create your square terrain (or arbitrary sided terrain) that roughly fits the alloted area you are working in. Make the terrain match as closely as you can to the walls of the trench even if it slightly overlaps in some areas. you do this my moving the points around. Don't stretch points too far from the other points. It is better to move more points around so they are not so far apart.
- In some cases, you may want to go back and smooth out the hight of the terrain edges using the terrain editor so they are not so far off from the trench wall unless this is what you want for you map.
- now for the trench walls... delete your rough trench if you made one. ctrl+tab your window to the side that you are working with and create a new terrain. This is great.... because we are making a terrain that is vertical in stead of horizontal. I suggest adjusting the divisions of the trench walls (Terrain) so that you don't have a million divisions going horizontally (I used a division of 4).
- Now that these two pieces are done, let's line them up. move those trench points around to match up with the previous terrain. Get them as close as possible. You may have to switch views a few times to make sure they are close.
- Now stitch up the seem. By selecting two points at a time (that you want to join into a single point - I found this was easiest to do from the 3D window) hit ctrl+k to stitch them.
- continue your way down the line until you have what appears to be a single terrain mesh.
- you will want to do this with the trench floor and other wall as well.
NOW.... I did not complete this project that I outlined above so I don't know if the final result will be any good. I will leave the testing up to you for now so you may want to go as far as I have described and then run some playability tests.
I hope it works :P |
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| rEdrUmMDK |
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Preferred PLUS Member Since: May 29, 2002 Posts: 6787 Last: Feb 12, 2009 [view latest posts] |
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| rEdrUmMDK |
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Preferred PLUS Member Since: May 29, 2002 Posts: 6787 Last: Feb 12, 2009 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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