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Topic: Why do projectiles disappear |
| aggies04~rb |
General Member Since: Dec 23, 2006 Posts: 218 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII General Posted: Monday, Jul. 8, 2002 01:39 pm |
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| Quote (RagHeAd AtHEisT @ July 07 2002, 10:26 pm) | You guys, this problem exists in practically every online MP game. It's not a big deal for me.
Name me one game where you and another player can both shoot each other's heads off at the same time with the same gun...I know I can't think of one.
The grenades usually continue to go off even when u die, and ive gotten knife kills by hitting someone with a thrown knife even after I've been killed. It all depends on ping, packetloss, server, ect. |
I did one time in TFC. We were both snipers and we killed eachother at the same time. That was the only one time in the only game. |
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| Fluke~rb |
General Member Since: Dec 23, 2006 Posts: 280 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII General Posted: Monday, Jul. 8, 2002 01:58 pm |
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| Quote (ReverendTed @ July 08 2002, 01:10 am) | It sounds like what you're describing is the effects of client-side prediction of events being out-of-synch with the server. Yes, if you do something that is handled locally and the server receives the "you got killed" event before it receives your action, then it's not going to register your action. |
Well to me that is a problem. I get this quite frequently. Sure I can handle dying but not when I shot before the other party has and I die and my shell does nothing to the enemy. Same goes with nades.
We are all playing in a delayed environment. Easy to test is shoot the wall and "wait" for the bullets to hit the wall. I think this is the best. Or how about shooting ahead of a person to hit them?? #### that's one good engine. Only Q3 and Q2.
I wish it were as simple as put the crosshair on the target and shoot. Unfortunately that's not the case, now it is computing the 'prediction'. rofl. |
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| Apoxol~rb |
General Member Since: Dec 23, 2006 Posts: 2139 Last: Dec 23, 2006 [view latest posts] |
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| Fluke~rb |
General Member Since: Dec 23, 2006 Posts: 280 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII General Posted: Monday, Jul. 8, 2002 04:59 pm |
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would it not serve properly to indicate this problem on the screen? Or would it cause you guys more problems? I personally think I should know by some indication that my prediction is all Fookered up. At least then I know when to aim ahead of someone.
I have a pretty #### good cable connection, and I honestly fail to see how I can suffer from this.
Either way, I see the result of this being lots of problems already discussed on the board.
Just yesterday I witnessed the following. We all had pings under 80, lagometer was looking really good too, and I am spectating behind one of the players on my clan, Prallski, and he is waiting for this guy to lean around the post so he can cash in with his AK and take the guy out. So the guy eventually pokes his head out and despite seeing the bullets land on the wall behind the guy, he took 2 full clips from his AK and survived to kill Prallski with the Heavy Machine gun which has worse aim. I thought this was hilarious but sad at the same time.
I think there is definitely a hit box problem in this game. For one, I do know that if you don't hit a person Smack-Dab in the middle of the head you wont score a hit. I've tested it myself. For example, a guy is standing sideways and you aim behind his ear to the back of his head. No blood, no damage. Bullets go right thru. Leaning screws up all of the headshots and you essentially have to shoot for the chest to score a reasonable amount of damage.
This mixed in with client-side and anti-lag makes for one big huge mess. Hopefully will be fixed. |
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| Firestorm~rb |
General Member Since: Dec 23, 2006 Posts: 1293 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII General Posted: Monday, Jul. 8, 2002 05:06 pm |
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| Quote (Fluke @ July 08 2002, 12:59 pm) | would it not serve properly to indicate this problem on the screen? Or would it cause you guys more problems? I personally think I should know by some indication that my prediction is all Fookered up. At least then I know when to aim ahead of someone.
I have a pretty #### good cable connection, and I honestly fail to see how I can suffer from this.
Either way, I see the result of this being lots of problems already discussed on the board.
Just yesterday I witnessed the following. We all had pings under 80, lagometer was looking really good too, and I am spectating behind one of the players on my clan, Prallski, and he is waiting for this guy to lean around the post so he can cash in with his AK and take the guy out. So the guy eventually pokes his head out and despite seeing the bullets land on the wall behind the guy, he took 2 full clips from his AK and survived to kill Prallski with the Heavy Machine gun which has worse aim. I thought this was hilarious but sad at the same time.
I think there is definitely a hit box problem in this game. For one, I do know that if you don't hit a person Smack-Dab in the middle of the head you wont score a hit. I've tested it myself. For example, a guy is standing sideways and you aim behind his ear to the back of his head. No blood, no damage. Bullets go right thru. Leaning screws up all of the headshots and you essentially have to shoot for the chest to score a reasonable amount of damage.
This mixed in with client-side and anti-lag makes for one big huge mess. Hopefully will be fixed. |
Don't forget, in spec mode there is a slight lag, so that might be the reason. Also, SoF2 doesn't use hit boxes, per pixel hit detection. |
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| Fluke~rb |
General Member Since: Dec 23, 2006 Posts: 280 Last: Dec 23, 2006 [view latest posts] |
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| Firestorm~rb |
General Member Since: Dec 23, 2006 Posts: 1293 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII General Posted: Monday, Jul. 8, 2002 05:30 pm |
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| Quote (Fluke @ July 08 2002, 1:22 pm) | well the per-pixel damage is buggy. I put a $50 on it.
Of course spectator mode is a little behind, but what I saw and how he reacted are both the same.
WTF he wouldn't die! I put 2 whole clips in his head.
Pretty much describes what I saw. |
Could it be lag? Packet loss? |
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| Fluke~rb |
General Member Since: Dec 23, 2006 Posts: 280 Last: Dec 23, 2006 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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