| Author |
Topic: Your input is required! |
| zerologic~rb |
General Member Since: Dec 23, 2006 Posts: 505 Last: Dec 23, 2006 [view latest posts] |
|
|
|
Category: SoFII General Posted: Friday, Jul. 5, 2002 04:27 am |
 |
these questions. Options I think should be considered for Servers. Please take a look at the list below, test it out for yourself and provide accurate information so that game play is based on user input. g_suicidePenalty - ? g_teamkillPenalty - ? g_team_AutoJoin - Should players come into a game and choose a team or be placed on a team depending on the number of players on each team? g_teamForceBalance - Set whether clients will be forced to join other teams that need help the most. Set to 1 the server will place you where you are best suited based on its calculations. g_speed - Sets the speed at which clients move. Default is 280. Set higher clients will move faster, vice-versa g_gravity - Sets gravity in the world. Default is 800. Set lower makes you jump longer and higher. 300 is a good number 0 is silly there is no control. Should we have a 10 minute Kam2 with these settings and a ctf of 4 just for a between CTF free for all ? g_knockback - Sets amount of push a client gets for being shot. Default is 700. set it higher to increase amount of push, vice-versa. g_forcerespawn - Sets whether a client must click the button to respawn after death. Set to a 1 client will automatically respawn. 0 to have to click. g_inactivity - Sets time to kick user for doing nothing. How much time? g_respawninvulnvulnerability - Sets time that client is protected after respawn, but is negated once the gun is fired. How long? g_timeouttospec - If you time out and get stuck this is the amount of time to wait before making you a spectator. How long? g_teamkillDamageForgive - time it takes to forgive someone for killing a team mate. Default is 1 minute intervals. How much time should it be? Please take some time so that I can create a top notch server environment for all you guys..  |
 |
|
|
| FPGA~rb |
General Member Since: Dec 23, 2006 Posts: 328 Last: Dec 23, 2006 [view latest posts] |
|
|
|
|
| Saint~rb |
General Member Since: Dec 23, 2006 Posts: 106 Last: Dec 23, 2006 [view latest posts] |
|
|
|
|
| Kristov~rb |
General Member Since: Dec 23, 2006 Posts: 91 Last: Dec 23, 2006 [view latest posts] |
|
|
|
Category: SoFII General Posted: Friday, Jul. 5, 2002 07:55 am |
 |
| Quote (zerologic @ July 04 2002, 11:27 pm) | |
g_suicidePenalty - ? I think this should be around -2 to -4, give the upclose and personal M203 users a bit of a kick in the arse for doing it.
g_teamkillPenalty - ? Any way to set that by weapon type? If not, then probably -4 to -6. Makes it worth your while to check your target, and to try to control your fire.
g_team_AutoJoin Should be forced to join the team that needs players, balance gets screwed otherwise, most servers.
g_teamForceBalance Hmm, that's an odd one. Does it go by the team with the least players or the team with the least score? Big difference there. By players, enable it. By scores, no, don't enable it, you can't balance skill, don't try.
g_speed, g_gravity, g_knockback, leave these at the defaults. Leagues tend to use the defaults on these settings, so, leave em at that and you'll get more players over all.
g_forcerespawn Purely a personal choice for the server admins. Don't think it really matters to most of us, I know I don't care either way in SoF2.
g_inactivity, g_respawninvulnvulnerability, g_timeouttospec ,Again, purely an admin's choice, your server, your bandwidth.
g_teamkillDamageForgive This one, 1 minute should be good. Most purposeful TKers kill a lot of people quickly, usually before a single minute is up. If it becomes a problem, set it half the round time, so people can't tk a couple now then tk a couple more a minute or two later and get away with it. |
 |
|
|
| Panoptican {NL}~rb |
General Member Since: Dec 23, 2006 Posts: 299 Last: Dec 23, 2006 [view latest posts] |
|
|
|
|
| pollmak~rb |
General Member Since: Dec 23, 2006 Posts: 778 Last: Dec 23, 2006 [view latest posts] |
|
|
|
Category: SoFII General Posted: Friday, Jul. 5, 2002 08:41 am |
 |
My 2c answers: g_suicidePenalty - 30 sec wait to rejoin, to think about your mistakes g_teamkillPenalty - tk=50%+ 60 second wait, to know that you are doing more harm that good g_team_AutoJoin - leave that to the admin g_teamForceBalance - Set whether clients will be forced to join other teams that need help the most. (make changes between rounds only) g_speed - Fast speeds are good for big maps, but slower speed alow for cearful movement planing, and created a more relistic game play g_gravity - could work well for Stargate type mod, of space station map hint hint. g_knockback - This created a feeling of ' fear of being shot' which make game play more edgy. Also think about in life you are quite disorintated when you are shot, recreate the feeling if you like. I like it. g_forcerespawn - Let player select respawn, he may want to swap weapons for a diffrent attack. g_inactivity - Only absolutly frozen motionless nothing for 2 min, interuption like pizza delivery are excuseable. g_respawninvulnvulnerability - 5 sec max g_timeouttospec - 2 min g_teamkillDamageForgive - after the 60 sec ban for 50%+ team kill see above.  |
 |
|
|
| Fragger~rb |
General Member Since: Dec 23, 2006 Posts: 2821 Last: Dec 23, 2006 [view latest posts] |
|
|
|
Category: SoFII General Posted: Friday, Jul. 5, 2002 08:54 pm |
 |
g_suicidePenalty=-20 Will make spammers finish with a negative score. g_teamkillPenalty=-20 g_team_AutoJoin=Yes. It's annoying when a group of friends comes to a server and they all join the same team. g_teamForceBalance=Same as above. g_speed=400 is a good speed. If not, the default is fine. Faster is just dumb. g_gravity=Default. g_knockback=Set it higher than the default to enable you to shoot people off ledges to their death. g_forcerespawn=Yes. I hate it when they just wait and wait. g_inactivity=10 seconds. I hate campers. g_respawninvulnvulnerability=3 seconds. g_timeouttospec=2 min g_teamkillDamageForgive=No way. |
 |
|
|
| Jethro Tull~rb |
General Member Since: Dec 23, 2006 Posts: 194 Last: Dec 23, 2006 [view latest posts] |
|
|
|
Category: SoFII General Posted: Friday, Jul. 5, 2002 09:08 pm |
 |
When I join a game, I see how many are on each team, and if one has more I join the other... or if my other option is to join the team that sucks in wins....( I think I might help, but I probably just make them suck even worse)..... TK'ing.. thats a hard one... I had 2 in a row last night, both were because someone ran in front of me...... and there was a 3rd in another game, but he was TK'ing the team, and when he got the player next to me, and then started on me, I got him once in the head... LUCKY... I would say no more than 2 in a row, and then 2 or 3 mins, and if it happens again, warning, then the 4th, gone... too complicated... Keep gravity close to real... I can't play the ones where the gravity is so low that you can almost fly... everyone kills me the rest.. hmmmmmmmmmmm |
 |
|
|
| Apoxol~rb |
General Member Since: Dec 23, 2006 Posts: 2139 Last: Dec 23, 2006 [view latest posts] |
|
|
|
|
| Flap~rb |
General Member Since: Dec 23, 2006 Posts: 50 Last: Dec 23, 2006 [view latest posts] |
|
|
|
|
|
|
mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
|