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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: problems seeing map
baltic.forever
General Member
Since: Jul 28, 2003
Posts: 538
Last: Jul 14, 2006
[view latest posts]
Level 6
Category: SoFII Mapping
Posted: Monday, Nov. 10, 2003 11:33 pm
Make a folder called smokinsmap1 and create the following folders inside (just leave out the folders you don’t need).

maps < (place you’re .bsp file here)

scripts < (place you’re .arena file here)

textures\
{folder name of you’re textures} < (place you’re custom textures here)

shaders < (place you’re .shader file here {same name as you’re map})

music\
{folder name of you’re music} < (place you’re custom music file here)

sounds\
{Folder name of you’re sounds} < (place you’re custom sounds here)

gfx\
Menus\
Levelshots < (place you’re level load up screens here)

Then select all folders at the same time, right click on one of them, and select add to smokinsmap1.zip from the winzip options.
Change the .zip to .pk3, and copy it into you’re base folder.

If you still cant see you’re map, then you have too many custom pk3 files in you’re base directory.

If all this sounds complicated, then brutus should be able to spot any problem in you’re .pk3.
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acesmokin
General Member
Since: Oct 29, 2003
Posts: 27
Last: Dec 2, 2003
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Level 2
Category: SoFII Mapping
Posted: Tuesday, Nov. 11, 2003 01:00 am
it was too many pk3 files i think. I can see the map now. thanks for your help. I do need help with the shaders. All the models i put in my map from other maps dont have any shaders. I can not see them in quick shader at all. Maybe u can let me know how to make shaders for them then.
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MODSonline.com Forums : Soldier of Fortune : SoFII Mapping

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