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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Texture / Shader Swap
Sofa King
General Member
Since: Sep 11, 2003
Posts: 59
Last: Jul 13, 2005
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Level 3
Category: SoFII Mapping
Posted: Monday, Oct. 20, 2003 01:07 pm
To All,

Brutus made the suggestion to share pre-fabs - GREAT IDEA! I'm not proficient in GTK yet but I can create almost any shader / texture to swap. Would anybody be willing to swap textures / shaders for pre-fabs should the need arise?

Thanks

Sofa
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brutus
General Member
Since: Jun 12, 2002
Posts: 845
Last: Nov 29, 2003
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Level 7
Category: SoFII Mapping
Posted: Monday, Oct. 20, 2003 06:35 pm
just a side thought.. there exists a number of prefabs for Quake3 and also for JK2.. I wonder how much work it would be to convert these over to work for SoF2?
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J4FswampyG
Preferred Member
Since: Nov 9, 2002
Posts: 380
Last: Aug 11, 2005
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Level 5
Category: SoFII Mapping
Posted: Monday, Oct. 20, 2003 10:27 pm
Not that much work in my network maps I use prefabs as they save so much time.
All I do is load them up then hit the I key so it selects all then make it caulk concrete then add the texture I want as most are not that different in size to sof2.

But if I was to use them in an online map I would ask the author for permission to edit them and put something in the read me to say thanks.

This has some great prefabs for Q3TA and RTCW on there.

planetquake.com/bubba/index.html

I have used the spiral staircase be for and I did not have to resize it just put some new textures to it.

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MODSonline.com Forums : Soldier of Fortune : SoFII Mapping

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