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Topic: Oh, GTK God, Please help this noob make a toilet |
| DrachMajor |
General Member Since: May 15, 2003 Posts: 24 Last: Jul 12, 2004 [view latest posts] |
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Category: SoFII Mapping Posted: Sunday, Oct. 12, 2003 01:27 pm |
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OK, I'm trying to follow the instructions on the site, but it just doesn't seem to want to work.
I right click the grid, I select Misc>Misc_model, then windows explorer wants me to find the model file (common, toilet) Good, not I'm instructed to put a brush over it? This is where I get screwed up... I've de selected my toilet model, I open the texture set titled tools, I create a new brush opver the model?
I tried this before with a certian map with a bathroom, and it made GTK crash. Even when I try to load the map file...
I've since got it to accept thje model, yet I still can't see it after I compile(Bsp) and go into the game....
please help the noob!
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Category: SoFII Mapping Posted: Sunday, Oct. 12, 2003 01:38 pm |
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i hope i did get your question right.
you can make the toilet model, but now you want to make it solid by puting a clip brush over it?
you can do it like this, but there is a mutch better/faster way to do this. that is when you use gtk, but that you do i did understand. select your misc_model (toilet). push N (entities) and typ in the place of the key - value; spawnflags - 2.
this makes the model solid, by using a clipbrush you get most of the times that the brush is bigger than the model. so when you shoot past it the clipbrush will block the bullits. by using spawnflags 2 only the model is solid!
you can only use spawnflags/2 with the misc_model, and not the model_static.
sometimes the misc_model wont work with certain models, in that case you have to use the model_static and clip it yourself.
and think your a mp-mapper, when you're a sp-mapper you can do even more great things with models by using a CE, this makes that models animate. for instance the toilets in the original raven sp-maps. when you shoot at those they breack up in parts, but this is only for sp.
(just one of the reasons while people would try sp-mapping!)
succes, and when you have more troubles or don't understand my answer, just say so.
whre here to help!!
leon |
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| DrachMajor |
General Member Since: May 15, 2003 Posts: 24 Last: Jul 12, 2004 [view latest posts] |
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Category: SoFII Mapping Posted: Sunday, Oct. 12, 2003 01:54 pm |
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OK, call me stupid, butwhere do I type "spawnflags-2"?
In Key or Value?
I still can't see it in my stage.
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| exodus |
General Member Since: Aug 20, 2003 Posts: 351 Last: Dec 29, 2004 [view latest posts] |
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Category: SoFII Mapping Posted: Sunday, Oct. 12, 2003 04:44 pm |
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spy plz correct me if im wrong as i am still learning.
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OK, call me stupid, butwhere do I type "spawnflags-2"?
In Key or Value?
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i pretty sure he meant
key = spawnflags
value = 2
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| DrachMajor |
General Member Since: May 15, 2003 Posts: 24 Last: Jul 12, 2004 [view latest posts] |
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Category: SoFII Mapping Posted: Sunday, Oct. 12, 2003 11:50 pm |
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:2guns:
NO LUCK!!
This is making me mad. Wouldn't it just be easier to DRAW a toilet in GTK?
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| DrachMajor |
General Member Since: May 15, 2003 Posts: 24 Last: Jul 12, 2004 [view latest posts] |
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| exodus |
General Member Since: Aug 20, 2003 Posts: 351 Last: Dec 29, 2004 [view latest posts] |
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Category: SoFII Mapping Posted: Monday, Oct. 13, 2003 10:47 am |
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no, when you can't see your model i think your path to the model is not correct. look in settings if the path is correct, for instance the basepath has to point to the sof2/base.
now your game can't find the model where it's looking, so that has to be wrong. i had also this problem in the beginning. so look under project settings.
clipping is making something behave like it should. for instance; some textures are not solid, so you can't walk on it and you can not shoot at it, it goes trough it. with a clip, (there are wood clips, iron clips, etc), by using this one around or on the surface (or model) that is not solid from itself you can make that it still behaves right. so when you shoot at it you hear and see the right effect.
just experiment a bit with it. make a liitle room with all the clips in it that you can find, and walk on them and shoot at them, you will see how it sounds. and about the model, just look in project settings.
hope you succeed, i know to well that when something is not working right and you try over and over you get realy crazy about it. all those times that i wanted to trough my pc out of the window! phoe! glas i never have done that.
try, and let us know when you can't get it to work.
and don't give up, you will learn sone enough. ,apping is realy great fun!!
succes,
leon.
(have to work now, look tonight again in this forum!)
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| baltic.forever |
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General Member Since: Jul 28, 2003 Posts: 538 Last: Jul 14, 2006 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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