Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 12 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Soldier of Fortune
Category: SoFII General
General game questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Previous Page
subscribe
Author Topic: How bout that OICW?
|HfH|BlindSpot~rb
General Member
Since: Dec 23, 2006
Posts: 533
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: SoFII General
Posted: Thursday, Jun. 20, 2002 08:40 pm
The ctf idea sounds fun, but then you'd have the problem of lamers trying to whore/hog it. If you did replace the flags with the OICW, then better make a timer on it so that they have to cap it before the gun blows up or something.
Share |
Aces-n-Eights~rb
General Member
Since: Dec 23, 2006
Posts: 95
Last: Dec 23, 2006
[view latest posts]
Level 3
Category: SoFII General
Posted: Thursday, Jun. 20, 2002 10:26 pm
Already been done in the UT mod Tactical Flops.

Quote
http://tactical-ops.to/index.php?page=media&section=weapons
OICW: The OICW Prototype is said to become the standard weapon of the US and NATO forces in 2006. Its primary weapon is a 20mm grenade launcher, which is mounted above a 5.56mm rifle. Although the OICW looks bulky and heavy, the weight is actually about the same as the current M4A1 Assault Rifle with all accessories! This weapon is only found in certain scenarios, like TO-Resurrection, where the Terrorists must steal it.
Share |
Firestorm~rb
General Member
Since: Dec 23, 2006
Posts: 1293
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: SoFII General
Posted: Thursday, Jun. 20, 2002 10:26 pm
That won't be fair because sometimes it DOES take a while to get back to base...

Why not limit the OCIW's ammo supply? 30 rounds (MAX, basically 1 clip) and 1 grenade?
Share |
|HfH|BlindSpot~rb
General Member
Since: Dec 23, 2006
Posts: 533
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: SoFII General
Posted: Thursday, Jun. 20, 2002 11:14 pm
Thats actually a MUCH better idea..

And who gives a sh1t whether craptical flops did it or not.

It's just a good mod idea. You and I both know that Raven isn't going to add any new weapons.
Share |
John Mullets~rb
General Member
Since: Dec 23, 2006
Posts: 1145
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: SoFII General
Posted: Friday, Jun. 21, 2002 01:55 am
Quote (|HfH|BlindSpot @ June 20 2002, 9:14 pm)
You and I both know that Raven isn't going to add any new weapons.

Then how come you keep bitching about the MP5?
Share |
Firestorm~rb
General Member
Since: Dec 23, 2006
Posts: 1293
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: SoFII General
Posted: Friday, Jun. 21, 2002 01:58 am
Quote (John Mullets @ June 20 2002, 9:55 pm)
Quote (|HfH|BlindSpot @ June 20 2002, 9:14 pm)
You and I both know that Raven isn't going to add any new weapons.

Then how come you keep bitching about the MP5?

Blind stopped...It's just you who keeps talking about the MP5 these days...
Share |
pollmak~rb
General Member
Since: Dec 23, 2006
Posts: 778
Last: Dec 23, 2006
[view latest posts]
Level 7
Category: SoFII General
Posted: Friday, Jun. 21, 2002 04:39 pm
Quote (T¥RANITH @ June 19 2002, 05:32 am)
The OICW, as John Mullins himself added in his recent interview, is way too complicated a weapon to use properly in most environments usefully (espesh when being shot at :p ). As far as I can see it would not be that useful except for in RMGs, where you have the time to mess about with the grenades and the lase system. In anything like close confines, it would be not much other than a normal AR with a scope.

Useless in buildings but deadly in the great out doors.
Share |
Camoflauge~rb
General Member
Since: Dec 23, 2006
Posts: 43
Last: Dec 23, 2006
[view latest posts]
Level 2
Category: SoFII General
Posted: Friday, Jun. 21, 2002 07:11 pm
Remove the NV capability as the rules are currently armor OR NV.

Change the THREAT indicator to a FRIEND indicator.   :s5:

Scope up = Forced semi-automatic fire only.
Scope down = all 3 firing modes would be fine.

Since it fires the same round as the M4, it's not that powerful when compared to the AK.

Reduce the number of 20mm's to 2.
(If you want to mess with lasing and firing, feel free.  Your exposure time to get lased will be your demise.)

That should about do it, right?

ADDENDUM:  Swapping out the M4 for the OICW could be a viable option as well.  (I hate grenade spam myself.)
Share |
Expandable~rb
General Member
Since: Dec 23, 2006
Posts: 32
Last: Dec 23, 2006
[view latest posts]
Level 2
Category: SoFII General
Posted: Friday, Jun. 21, 2002 07:39 pm
I didn't like the OICW - I didn't use it in a single mission, actually. So, ####, no, don't put this weapon in MP!
Share |
hoak~rb
General Member
Since: Dec 23, 2006
Posts: 32
Last: Dec 23, 2006
[view latest posts]
Level 2
Category: SoFII General
Posted: Thursday, Sep. 30, 2004 02:53 pm
I know this thread's old but it was the most recent SOF II thread actually about SOF II.  Our ICS Mod for SOFA II has had the OICW for close to a year now and it has definitely not been regarded as lame the way we've implemented it.  

Besides firing the computer-bobulated 20mm HEAB round the OICW also fires more conventional KE (kinetic energy) rounds which has the advantage of being a lot simpler to fire.  The advantage of a 20mm KE round is it's simplicity, massive load and the fact that it's fired from a rifled barrel rather then 'launched' like a 40mm grenade giving it flatter trajectory and more range then a 40mm launched grenade.  On the flip side 20mm KE and CE (contact explosive) rounds carry very little in the way of a fragmentation payload so they have a very small effective radius, they're also is sub-sonic and slow moving.

What we did in ICS was to crudely scale all this by: stripping out the TA/FCS targeting goo-gaws, make the travel speed of the 20mm munition slow enough to avoid if you move the instant you hear the weapon fired, gave the 20mm grenade rifle ROF that's useful but not lame, and make the 20mm munition do low indirect damage with a very small damage radius.  

Our approach really only makes the OICW an effective weapon for getting that crafty well covered sniper or defensive player -- you can empty your six 20mm grenades and splash him kill him but more typically get him to displace where you can have at him with the 5.56mm rifle. You can get one shot direct hit kills, but the ROF and travel time of 20mm grenades is so slow it's takes a lot of skill and cool, as you'll usually have a sweater made out of you by auto fire from an assault rifle or SMG. It balances out to be a fun and challenging weapon that actually serves a purpose, but is definitely not ease to use or 'lame'.

:)
Share |
Restricted Access Topic is Locked
Page
Previous Page
subscribe
MODSonline.com Forums : Soldier of Fortune : SoFII General

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»