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Forum: All Forums : Soldier of Fortune
Category: SoFII General
General game questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: People getting system lockups
tommyboy2034~rb
General Member
Since: Dec 23, 2006
Posts: 113
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: SoFII General
Posted: Wednesday, Mar. 12, 2003 08:18 am
Please clue me in on how ignorant I am.  I guess my 20,000 dollar education has taught me nothing about computers.  Suppose I should tell DeVry about this.

You are going to tell me that the solution to playing 1 out of 50 video games is to remove a stick of ram, and then to not accept the fault as the programmer that you have made an incredibly buggy game.  

The 1.03 patch fixed a lot of problems for people that couldn't play before...but a lot of people that could play, cannot any longer.

All it takes is one boolean mistake and this program will cause infinate loops...thus crashing the system.  I can take 5 seconds and make a program in c++ or vb 6 that will crash my system..should I blame my hardware after that?

The new technology is backwards compatible at this point...at least for sof2's sake.  The dll's will incorporate the old with the new...the idea is that they improve performance in recently released applications that use it.  

Yes thousands of people seeking help because the game is not compatible over a broad market.  These are the people that know of the support forum, there are many that do not know of it that have simply done the wise thing....trash the game...and boycott raven.

The best solution you guys have come up with is blow a fan into your computer and remove a stick of ram.  You know and I know that debugging is one of the hardest things to do as a programmer....so don't turn around and say you covered all your bases on this one.  There is no such thing as a "bug" free program.  A user can come up with so many ways to exploit errors.  What I'm saying is that it is time to look into all these posts and figure out why they are occuring...heat and ram is not the issue...it is how the program is accessing it.
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Gamer~rb
General Member
Since: Dec 23, 2006
Posts: 7
Last: Dec 23, 2006
[view latest posts]
Level 0
Category: SoFII General
Posted: Thursday, Mar. 13, 2003 06:28 am
Ok. This IS NOT a ####ing hardware issue. Lets start there.

I have 2 computers next to me, BOTH lockup during gameplay.

Specs:
PC1
Athlon 1800+ Tbred / Volcano 7+
Soyo KT400 DRAGON Ultra Platinum
1GB Samsung PC-2700 CL2.5 (2x512MB)
Leadtek GF4 TI4600
Antec Truepower 550w PSU
SB! Live 5.1
Linksys LNE100TX
Drives: WD1200JB (2, raid 0); WD800JB (2, raid 0); WD1000BB, Seagate 20GB :: Samsung 16x dvd rom; Yamaha 8x8x24 burner

PC2
Athlon 1700+ Palomino / Volcano 6cu+
ECS mobo, forget exact model.  SiS chipset.
1GB PC-2100 CL2.5 (512x2 : Generic, same brand)
Leadtek GF4 Ti4200 8x
Antec Smartpower 400w PSU
Drives: WD300BB, WD800JB; 52x generic cd rom, Plextor 40x12x40 cdrw

Both have been fully patched, reinstalled, etc etc..

PC1's cpu temps with fan on high are high 30's / low 40's under 100% load.. Up to 50 with fan on low. This makes no difference in the lockups, since this cpu isn't unstable at 55C. Been tested thoroughly. I don't lockup in anything else (IE: Unreal II).

PC2's temps are generally mid 40's to low 50's. Again, it's not unstable due to temp. Both have well vented cases (PC1: 4x3000rpm fans, PC2: 2 intake 3000rpm, 1 output Vantec Tornado).

Both are using the newest video card drivers. I'm beginning to wonder if perhaps this is a botched driver release from nvidia.

These are rather different pcs. PC1 ran it fine until recently (Again, makes me wonder about the nvidia drivers). PC2 hasnt had much success with it period.

Considering both of these run things like BF1942, Unreal II, RTCW, etc without bitching, endlessly, I would NOT say it's hardware. Granted, this doesnt change the fact that MANY MANY people here have temps causing their issues (In my experiences, AMD's tend to lockup in the 60's anyways, rather than cooking themselves)
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spike232~rb
General Member
Since: Dec 23, 2006
Posts: 5892
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: SoFII General
Posted: Thursday, Mar. 13, 2003 01:34 pm
Quote
The 1.03 patch fixed a lot of problems for people that couldn't play before...but a lot of people that could play, cannot any longer.


no it never.

quote from the readme file.
Quote

1.03:
Maps
- Added rebuilt mp_col2 to fix known map hole.
- Added new Kamchatka map mp_kam5
- Added new Jordan map mp_jor1
- Added new Shop map mp_shop2
Other
- Added new shell art to update to GOLD Edition
- Fixed disappearing weapon issue on certain maps


the single player exe was not touched in the 1.03 patch at all.
the mp exe was changed to sort a network issue.
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MekkO~rb
General Member
Since: Dec 23, 2006
Posts: 16
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII General
Posted: Friday, Mar. 28, 2003 02:38 am
I posted earlier in RamRods hard lock topic about my problems with SP in SoF2 and i can say for sure that my crashes are not caused by a temperature problem.
I am runnin a AMD 2400+ at 32°C-40°C, MB at 25-29 according to Asus Probe. The Temperatures shown in Bios are even lower than that.
No mixed memories, no fancy crap, 380W PS ... still in Prague.
???
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shane~rb
General Member
Since: Dec 23, 2006
Posts: 1
Last: Dec 23, 2006
[view latest posts]
Level 0
Category: SoFII General
Posted: Friday, Apr. 11, 2003 06:52 am
I am having the same problem.

When my pc is idle, the cpu temp is 34C but after about 2 minutes of playing
the temp gets to 52C then crashes not long after that.
If i stop playing when the temp hits 50C and let it cool back to normal it doesnt crash.

If i turn the res and detail all the way down and disable GeForce4 extensions
it seems to go alot longer without crashing.
Motherboard temp stays constant. HS is hot to tuouch on crash.

Im runing:
P4 1.6Gig
ASUS P4S333/C mb
512meg DDR 333 ram
(2x Kingmax 256meg sticks, same speed cas size etc)
Chaintech GeForce4 MX440
40Gig Seagate Baracuda HDD
Samsung DVD-ROM
48x24x48 BenQ CD-R/W
Internal Zip 100 Drive
Creative SoundBlaster Live Value
Firewire card
10/100 Network card
56k internal modem
350W PSU

Running all of the latest drivers bios etc. tried all the different det drivers but same thing.
Ive got the side off my case, standard HS and Fan, and a fan sucking air out of the case as well.
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bob_is_best~rb
General Member
Since: Dec 23, 2006
Posts: 1
Last: Dec 23, 2006
[view latest posts]
Level 0
Category: SoFII General
Posted: Sunday, Aug. 10, 2003 06:47 am
argh
i give u the error which my pc has when i just start up the game
--------- Initializing Renderer ----------
---------- Initializing Shaders ----------
------------------------------------------
---- Renderer Initialization Complete ----
---------- METIS Initialization ----------
------------------------------------------
Loading cgame.....
---------- CGAME Initialization ----------
------------- Registering Sounds ------------
----- CL_Shutdown -----
------------ Clearing MATERIALS ----------
CG_Terrain: Shutting down CGAME terrain.....
--------- Force Feedback Shutdown --------
------------------------------------------

------------- Input Shutdown -------------
------------------------------------------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
... ICARUS_Shutdown
... GoreManager_Shutdown
------------ Clearing MATERIALS ----------
CM_Terrain: Shutting down COMMON data.....
NPC GOAL SYSTEM [1 / 1]
NPC POST OFFICE [0 / 0]  (0 SENT/ 0 PICKED UP/ 0 DISCARDED/ 0 UNCLAIMED)

---------------------------
Freeing shader text .....
^1ERROR: Couldn't load ambient sound sets from sound/sound.txt

------------- Input Shutdown -------------
------------------------------------------

please help
im downloading the patch right now
BOB
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Zzmurfen~rb
General Member
Since: Dec 23, 2006
Posts: 1
Last: Dec 23, 2006
[view latest posts]
Level 0
Category: SoFII General
Posted: Tuesday, Feb. 7, 2006 12:17 pm
I got problem when i start the game : Freeing shader text .....
client_model has invalid model definition what is wrong ???
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