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Topic: SOF II Patch:A letter to Raven |
| Soulstoner~rb |
General Member Since: Dec 23, 2006 Posts: 31 Last: Dec 23, 2006 [view latest posts] |
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| FingerSlut~rb |
General Member Since: Dec 23, 2006 Posts: 5 Last: Dec 23, 2006 [view latest posts] |
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| kyleb~rb |
General Member Since: Dec 23, 2006 Posts: 283 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII General Posted: Friday, Jun. 21, 2002 12:23 am |
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| Quote (Soulstoner @ June 20 2002, 12:04 pm) | | Plus, in the first level, I noticed that when the truck crashes through the fence, and the soldiers hide behind it, they are able to shoot through the truck. |
i noticed that too, but i played with it a little bit and found that i did not get hurt by any of the bullets flying though the truck. it is a bit odd how you can duck off to the right there behind a wall and they stop fireing only to begin fireing again as you move back to behind the truck. also you can use cheats to have an oicw and target the enemies though the truck at wich point you will find that your bullets do not penetrate the truck either. at first i too thought this was a bug, however after playing with it a bit i have come to belive that it was an intetnional design disisson, albit one i dont agree with and aparently you dont either.
another part in a similar vein i was partularly dissapointed with was in in finca4 where you come across the bodygaurd with the machine gun. the wall on the far right while faceing him alows the bullets from the machinegun to penetrate it, however this seems to be the only such wall in the game that does that. |
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| John Mullets~rb |
General Member Since: Dec 23, 2006 Posts: 1145 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII General Posted: Friday, Jun. 21, 2002 01:45 am |
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| Quote (Soulstoner @ June 20 2002, 3:04 pm) | | Raven, could you please include the ability to Alt + Tab out of the game? That would help me out so much... |
You're not supposed to play it at work you know. |
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| DYNAGOD~rb |
General Member Since: Dec 23, 2006 Posts: 206 Last: Dec 23, 2006 [view latest posts] |
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| keith~rb |
General Member Since: Dec 23, 2006 Posts: 158 Last: Dec 23, 2006 [view latest posts] |
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| RIPmullins~rb |
General Member Since: Dec 23, 2006 Posts: 27 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII General Posted: Friday, Jun. 21, 2002 05:20 pm |
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Keith: Curious I am. You may have no idea about this, or be able to comment openable about it, but... At the point in dev where it was decided to delay the game due to adding MP, was the current general state of SP left where it was? Am I incorrect in remebering that the delay was PR'd has "we've decided to add MP and want to polish it". How did the decision to add MP come about? Was it a "we should", "they won't buy without it", or "we better b/c SP is proving problematic"? Also, do you personally feel like the JK2 project hindered the SOF2 project due to manpower, resources, etc..? I'm am fully impressed by the effort the Raven team has put into participating in this forum. I don't wish to stir bad mojo or anything. Like I said, just curious, don't kill me. Ignoring me is always your option though.  Thank you, |
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| Hellcat~rb |
General Member Since: Dec 23, 2006 Posts: 89 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII General Posted: Friday, Jun. 21, 2002 07:17 pm |
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I'm a bit disappointed in the toilet flushing in SOFII. Sure, if you flush a toilet, it makes the proper sound, but the toilets and urinals need to be more interactive, with moving handles, spinning water and the like. The toilets in SOFI were much better by comparison. IIRC, SOFI allowed the player to flush the worlds first "virtual load". A much better, more rewarding toilet flushing experience IMHO. Fix it, #### it!  |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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