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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: lets see your maps!!!
CyriC~rb
General Member
Since: Dec 23, 2006
Posts: 14
Last: Dec 23, 2006
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Level 1
Category: SoFII Mapping
Posted: Wednesday, Jun. 5, 2002 12:57 am
Lets see some screenshots of some of those maps you guys are working on!
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CyriC~rb
General Member
Since: Dec 23, 2006
Posts: 14
Last: Dec 23, 2006
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Level 1
Category: SoFII Mapping
Posted: Wednesday, Jun. 5, 2002 02:44 am
someone?

anyone?
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WillSchnevel~rb
General Member
Since: Dec 23, 2006
Posts: 11
Last: Dec 23, 2006
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Level 1
Category: SoFII Mapping
Posted: Wednesday, Jun. 5, 2002 03:01 am
I'm working on a DM map as I learn Radiant.  Here's a few pics of it.

Image 1
Image 2
If pics don't open, put a space after the link in the address bar.

The bad thing is it's got a really annoying error and I don't know what to do about it.   :s14:
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Torchy~rb
General Member
Since: Dec 23, 2006
Posts: 174
Last: Dec 23, 2006
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Level 4
Category: SoFII Mapping
Posted: Wednesday, Jun. 5, 2002 04:24 am
i've just started this one so its still empty, and errr crap :D

Image 1
Image 2
Image 3
Image 4
Image 5
Image 6
Image 7
Image 8

or see them all on this page!

http://www.torchy.net/sof2/bank
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Fragger~rb
General Member
Since: Dec 23, 2006
Posts: 2821
Last: Dec 23, 2006
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Level 9
Category: SoFII Mapping
Posted: Wednesday, Jun. 5, 2002 09:09 am
Well. I've posted this one somewhere else, but here it is again:

Yes, it's small, but I think DM is about fragging, not looking for someone to kill. :s10:
8 USAS and 1 MM1 in the gazebo.
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WillSchnevel~rb
General Member
Since: Dec 23, 2006
Posts: 11
Last: Dec 23, 2006
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Level 1
Category: SoFII Mapping
Posted: Wednesday, Jun. 5, 2002 03:56 pm
Wow Torchy, your map looks pretty cool, you could easily add detail on that baby and it'd be near complete.
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smcnutt~rb
General Member
Since: Dec 23, 2006
Posts: 123
Last: Dec 23, 2006
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Level 4
Category: SoFII Mapping
Posted: Wednesday, Jun. 5, 2002 04:30 pm
Design note...

try and keep your r_speeds near 5000, but not exceeding 7500. This is without other playermodels in view.
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Phantomas~rb
General Member
Since: Dec 23, 2006
Posts: 160
Last: Dec 23, 2006
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Level 4
Category: SoFII Mapping
Posted: Wednesday, Jun. 5, 2002 05:31 pm
ahem,

i dont really want to believe that the "magic" number for the r_Speeds of around 10000 is reduced in sof2 :( and "the shop" as an example is really above that triscount in the huge part with the heli, which is a mainarea for fights.
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smcnutt~rb
General Member
Since: Dec 23, 2006
Posts: 123
Last: Dec 23, 2006
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Level 4
Category: SoFII Mapping
Posted: Wednesday, Jun. 5, 2002 06:06 pm
He trimmed the speeds in the shop.

Don't believe me. Chug.
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Phantomas~rb
General Member
Since: Dec 23, 2006
Posts: 160
Last: Dec 23, 2006
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Level 4
Category: SoFII Mapping
Posted: Wednesday, Jun. 5, 2002 06:08 pm
hehe ;)
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