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Forum: All Forums : Soldier of Fortune
Category: SoFII General
General game questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Hand Grenade physics and sound effect
Gunishment~rb
General Member
Since: Dec 23, 2006
Posts: 63
Last: Dec 23, 2006
[view latest posts]
Level 3
Category: SoFII General
Posted: Thursday, May. 30, 2002 10:20 pm
I posted this in single player forum but decided it would be better of in here:

Ok, 2 things

1) Is it just me or do the grenades have really dodgy physics, they bounce back way too much and remind me of some old mods i use to play like firearms and day of defeat 1.3 (jesus), i just feel that the nades should not act quite like they do, and the bounce sound effect is somehow not right, hard to explain.

2) Why is there no animation for selecting fire modes on the guns, global ops done this, set the m4 for burst, u see the guy flick the switch, it just seems like such an easy thing to add, about 6 polygons of animation i would think and sof2 does not have a vast amount of guns so surely this would be good to be in a patch.


apart from that, its great! Except the m203, to be honest Raven, I think old John Mullins may have been having a laugh with you when he said the range for that is about 5 foot
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Sloan_Chanston~rb
General Member
Since: Dec 23, 2006
Posts: 532
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: SoFII General
Posted: Friday, May. 31, 2002 04:50 am
1.) I would have to agree that the grenade physics seem a little off, I never used them after the first couple levels because they weren't reliable enough. I would have loved to have been able to slide them across the ground instead.


2.) Probably just overlooked.
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