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Forum: All Forums : Soldier of Fortune
Category: SoFII General
General game questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Single player scripts :: mousewheel + toggles
g0dlike~rb
General Member
Since: Dec 23, 2006
Posts: 123
Last: Dec 23, 2006
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Level 4
Category: SoFII General
Posted: Wednesday, Jul. 3, 2002 03:04 am
o kool
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Yuk~rb
General Member
Since: Dec 23, 2006
Posts: 97
Last: Dec 23, 2006
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Level 3
Category: SoFII General
Posted: Wednesday, Jul. 3, 2002 03:14 am
:s20:
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g0dlike~rb
General Member
Since: Dec 23, 2006
Posts: 123
Last: Dec 23, 2006
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Level 4
Category: SoFII General
Posted: Wednesday, Jul. 3, 2002 03:15 am
:s1:  :p
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Toxic~rb
General Member
Since: Dec 23, 2006
Posts: 242
Last: Dec 23, 2006
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Level 4
Category: SoFII General
Posted: Thursday, Jul. 11, 2002 06:22 pm
:s23:  :s21:
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Toxic~rb
General Member
Since: Dec 23, 2006
Posts: 242
Last: Dec 23, 2006
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Level 4
Category: SoFII General
Posted: Thursday, Jul. 11, 2002 06:22 pm
:p
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Iceman~rb
General Member
Since: Dec 23, 2006
Posts: 154
Last: Dec 23, 2006
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Level 4
Category: SoFII General
Posted: Saturday, Jul. 13, 2002 07:33 pm
lol  :s23:       :s22:       :s28:
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SoF2Burger~rb
General Member
Since: Dec 23, 2006
Posts: 2
Last: Dec 23, 2006
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Level 0
Category: SoFII General
Posted: Friday, Jul. 26, 2002 05:20 am
Can someone help with this nade script? I got it from UTScripts. It's supposed to throw a nade and then switch back to the primary weapon or secondary weapon, etc.

//  _
// | Weapon Nade Script  |
// | Version 1.00        |
// | Date: 03/28/02      |
// | Game: Quake 3 Arena |
// | Mod:  Urban Terror  |
// | Tool: GameBind Pro  |
// | By:   Talon!        |
//  ?????????????????????
// www.utscripts.net

//About: a fantastic script, one I suggest everyone have in their config.
// this script allows you to switch to HE nades, throw one, and switch
// back to the weapon you were on before, with ONE single key press.
// it all happens as quickly as you could do it. MAKE SURE, for you sake
// that you tweak the "waits" up or down until the script just barely
// works. email me (Talon@utscripts.net) if you don't understand.
//Binds: 2

  set nade_01 "weapon 8; wait 40; +attack; wait 40; -attack; wait 40; weaptoggle primary"
  set nade_02 "weapon 8; wait 40; +attack; wait 40; -attack; wait 40; weaptoggle secondary"
  set nade_03 "weapon 8; wait 40; +attack; wait 40; -attack; wait 40; weaptoggle sidearm"

  set wep_01 "set wep_f vstr wep_02; set wep vstr nade_01; weaptoggle primary"
  set wep_02 "set wep_f vstr wep_03; set wep vstr nade_02; weaptoggle secondary"
  set wep_03 "set wep_f vstr wep_01; set wep vstr nade_03; weaptoggle sidearm"
 vstr wep_01 // Default

bind c "vstr wep_f" // Next Weapon
bind c "vstr wep"   // throw nade

//EOF


//EOF

Thanks! :s22:
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Ki][erboy~rb
General Member
Since: Dec 23, 2006
Posts: 27
Last: Dec 23, 2006
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Level 2
Category: SoFII General
Posted: Saturday, Jul. 27, 2002 06:03 pm
i made this:

set nade "weaptoggle grenade; wait 4;+attack; wait 150; -attack; vsay_team grenade; wait 100; weapprev"
bind x   "vstr nade"

works, but i'm not sure about the wait-times. anyone knows the exact values?
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Jaugar~rb
General Member
Since: Dec 23, 2006
Posts: 2
Last: Dec 23, 2006
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Level 0
Category: SoFII General
Posted: Tuesday, Oct. 15, 2002 02:20 am
Giddiup guys, i mean, the programmers at rafensoft really ####ed that one up ! You're ####ing heroes with those scripts, they #### all over the patches. Thats just what the game was lacking to make it wikedly playable.
wiked ####  :s3:
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Angry-NEGRO~rb
General Member
Since: Dec 23, 2006
Posts: 5
Last: Dec 23, 2006
[view latest posts]
Level 0
Category: SoFII General
Posted: Sunday, Dec. 29, 2002 08:33 pm
does anybody know how to make npc's follow you after you spawned them in the console?
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