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Topic: Single player scripts :: mousewheel + toggles |
| KnightShark~rb |
General Member Since: Dec 23, 2006 Posts: 63 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII General Posted: Saturday, Jun. 8, 2002 07:40 am |
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| Quote (toomey @ June 07 2002, 6:44) | | Are these scripts for sp or mp. Also exactly how do you apply them? Thanks for any help |
Make an autoexec.cfg file and put it in /base/mp/ folder. You can change the key bindings to what you like. |
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| Turd Ferguson~rb |
General Member Since: Dec 23, 2006 Posts: 285 Last: Dec 23, 2006 [view latest posts] |
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| Turd Ferguson~rb |
General Member Since: Dec 23, 2006 Posts: 285 Last: Dec 23, 2006 [view latest posts] |
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| vevi~rb |
General Member Since: Dec 23, 2006 Posts: 31 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII General Posted: Monday, Jun. 17, 2002 07:50 pm |
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just to clear this up. In MP, I can create a file called vevi.cfg and put what doggie and trunks wrote and move that to my MP dir. Then in game run the file by typing in consol exec vevi.cfg and this will use my mp.cfg w/ the vevi.cfg. also it was mention before to use the zoom w/ wheel u need to change bind MWHEELUP +higher; bind MWHEELDOWN +lower; to.. bind MWHEELUP +zoomin; bind MWHEELDOWN +zoomout; why is this dif in SP than MP Thanks in advance  |
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| T¥RANITH~rb |
General Member Since: Dec 23, 2006 Posts: 1332 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII General Posted: Wednesday, Jun. 26, 2002 12:14 pm |
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It's different because in SP, you can zoom many things, not just the sniper scope like in MP, so it is called +higher and +lower rather than +zoomout or +zoomin Just an idea, but couldn't you bind the toggle key to the weapon select key, so that when you choose a sniper rifle, it toggles the mousewheel to zoomin/zoomout but when you choose a different weapon it binds the mousewheel to choose weapon? Then again, I guess there wouldn't be any point in that, because you would change to the sniper rifle and back with the wheel  Best way would be to bind the toggle key (Z) to mouse3 instead. OR You could get one of those mice with 2 mousewheels (the 4D mouse dealie) and have one to change weapon and one to zoom  |
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| Zed~rb |
General Member Since: Dec 23, 2006 Posts: 13 Last: Dec 23, 2006 [view latest posts] |
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| Dangerous~rb |
General Member Since: Dec 23, 2006 Posts: 202 Last: Dec 23, 2006 [view latest posts] |
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| T¥RANITH~rb |
General Member Since: Dec 23, 2006 Posts: 1332 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII General Posted: Monday, Jul. 1, 2002 10:00 am |
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| Quote (Turd Ferguson @ June 10 2002, 04:36 am) | here is my teamsay script, its pretty long but it works great.
seta ctf "set chat1 vstr ctf1; set chat2 vstr ctf2; set chat3 vstr ctf3; set chat4 vstr ctf4; set chat5 vstr ctf5; set chat6 vstr ctf6; set chat7 vstr ctf7; set chat8 vstr ctf8; set team_chat vstr defense; set chat_echo echo ^1CTF ^1CTF; echo ^1CTF ^1CTF" seta defense "set chat1 vstr infd1; set chat2 vstr infd2; set chat3 vstr infd3; set chat4 vstr infd4; set chat5 vstr infd5; set chat6 vstr infd6; set chat7 vstr infd7; set chat8 vstr infd8; set team_chat vstr offense; set chat_echo echo ^1INF ^1DEFENSE ^1INF; echo ^1INF ^4DEFENSE ^1INF" seta offense "set chat1 vstr info1; set chat2 vstr info2; set chat3 vstr info3; set chat4 vstr info4; set chat5 vstr info5; set chat6 vstr info6; set chat7 vstr info7; set chat8 vstr info8; set team_chat vstr ctf; set chat_echo echo ^1INF ^1OFFENSE ^1INF; echo ^1INF ^2OFFENSE ^1INF" seta team_chat "vstr defense" seta ctf1 "say_team " <--here seta ctf2 "say_team storm the flag" seta ctf3 "say_team guard the flag" seta ctf4 "say_team where is the flagholder?" seta ctf5 "say_team flagholder requesting escort" seta ctf6 "say_team escorting flag carrier" seta ctf7 "say_team " <--here seta ctf8 "say_team " <--here seta info1 "say_team " <--here seta info2 "say_team storm the breifcase" seta info3 "say_team where is the briefcase?" seta info4 "say_team case holder requesting escort" seta info5 "say_team escort the case holder" seta info6 "say_team " seta info7 "say_team " <--here seta info8 "say_team " <--here seta infd1 "say_team " <--here seta infd2 "say_team guard the briefcase" seta infd3 "say_team where is the briefcase" seta infd4 "say_team storm the chopper" seta infd5 "say_team caseholder near chopper" seta infd6 "say_team " seta infd7 "say_team " <--here seta infd8 "say_team 3" <--here
the corresponding binds are
bind X "vstr team_chat" bind X "vstr chat1" //use 1-8 obviously bind X "vstr chat8" bind X "vstr chat_echo" //just in case you forget what mode |
What's the point in having lines 1, 7, 8 ? |
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| Sipher~rb |
General Member Since: Dec 23, 2006 Posts: 1 Last: Dec 23, 2006 [view latest posts] |
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| Drainpipe~rb |
General Member Since: Dec 23, 2006 Posts: 6 Last: Dec 23, 2006 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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