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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Cliff
custard
General Member
Since: Jul 4, 2006
Posts: 252
Last: Sep 11, 2009
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Thursday, Dec. 21, 2006 11:20 pm
Hey guys i got a cliff that i would like to make i have made it (bye myself) and it looks great only problem................

i get the cliff texture and and i can walk and see thru it so i added a a clip but now i can still see thru it plez help me thx
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Big-Madman
General Member
Since: May 14, 2006
Posts: 197
Last: May 7, 2008
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Level 4
Category: CoD2 MP Mapping
Posted: Thursday, Dec. 21, 2006 11:58 pm
[cool]realy dont know what's a cliff .. sry i'm french but if you see through a clip wont help for sure ....
you need a texture ...[rocking]
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fullaholes
General Member
Since: Oct 20, 2004
Posts: 118
Last: Nov 21, 2009
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Level 4
Category: CoD2 MP Mapping
Posted: Friday, Dec. 22, 2006 01:11 am
Generally there is usually two (2) identical textures, one is a "solid" texture and the other will be capable of alpha blending. An example would be:

mtl_caen_fullgrass_01 - Solid texture
&
mtl_caen_fullgrass_01_blend - Alpha capable texture

You will see that they are identical apart from the "_blend" on the second texture. You have several options but I'll keep it simple, either choose the "solid" texture of the texture you are using and use that or, make a copy of your cliff and use another texture with the _blend option and make your cliff look more realistic by blending the textures where needed. [casanova]

/fullaholes...



edited on Dec. 21, 2006 08:11 pm by fullaholes
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