Hey there guys,
I am EXTREMELY puzzled about this issue.
I previously post this issue called TEXTURING PROBLEM, and I
have reinstalled and recompiled and the problem is still
occuring. I DO NOT UNDERSTAND what it is that is going on.
The textures that I am using is a STOCK texture located in
the PAK0 folder:
textures\normandy\uniques\wood@woventrench1.dds
What I am trying to do is use specific textures on a brush, and
everything that I have tried up to this point, has not worked.
Keep in mind that I have tried compiling several different maps, using the same textures, in different directories,
IE: Some directories have mods in them, and even, one of
these directories is nothing but the base game so nothing
would interfere with the compiling, but still nothing works !!!
I am guessing that there is something that I have not done in RADIANT, like a setup or a configuring of some kind.
I created a map called
mp_USMC_Night that compiled correctly, and works fine, but I did not use these textures in the map.
You can download it, under Deathmatch download link.
Here are the images of the problem:
This first image represents the IN-GAME look at the textures.
As you can see, the walls have no texturing.
This second image is what it looks like in CODradiant. The textures are there.
The following are the results when I compile the map.
========================================
C:\Program Files\Call of Duty Game of the Year Edition\Main\maps>C:
C:\Program Files\Call of Duty Game of the Year Edition\Main\maps>cd \Program Fil
es\Call of Duty Game of the Year Edition\Tools\bin
C:\Program Files\Call of Duty Game of the Year Edition\Tools\bin>q3map -basedir
"Call of Duty Game of the Year Edition" ..\..\Main\maps\mp_test.map
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty Game of the Year Edition/\main\____BuzzGoodies.pk3
(2 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\____2x_Scope_2x.pk3
(44 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\___CoDaM__CoD1.4__.
pk3 (48 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\___CoDaM_HamGoodies
__CoD1.4__.pk3 (33 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\UserTextures.pk3 (1
3 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak9.pk3 (149 files
)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak8.pk3 (235 files
)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak5.pk3 (4858 file
s)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak4.pk3 (1668 file
s)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak3.pk3 (1992 file
s)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak2.pk3 (694 files
)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak1.pk3 (2642 file
s)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak0.pk3 (12816 fil
es)
C:/Program Files/Call of Duty Game of the Year Edition//main
C:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak5.pk3 (46 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak3.pk3 (7 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak2.pk3 (9 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak1.pk3 (3736 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak0.pk3 (1204 files)
File Handles:
----------------------
30300 files in pk3 files
Loading map file C:/Program Files/Call of Duty Game of the Year Edition/Tools/bi
n/..\..\Main\maps\mp_test.map
writing C:/Program Files/Call of Duty Game of the Year Edition/Tools/bin/..\..\M
ain\maps\mp_test.prt
7 unique shaders
6 actual shaders
finding triangle windings...
merging into concave windings...
added 8 points for thin polygons (0.1% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
simplifying triangles...
38 tris simplified away (1.0%)
emitting triangles...
2015 vertices couldn't be merged because the textures point different ways
Writing C:/Program Files/Call of Duty Game of the Year Edition/Tools/bin/..\..\M
ain\maps\mp_test.bsp
14 seconds elapsed
C:\Program Files\Call of Duty Game of the Year Edition\Tools\bin>pause
Press any key to continue . . .
C:\Program Files\Call of Duty Game of the Year Edition\Tools\bin>q3map -vis -fas
t -basedir "Call of Duty Game of the Year Edition" ..\..\Main\maps\mp_test.map
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- vis ----
fastvis = true
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty Game of the Year Edition/\main\____BuzzGoodies.pk3
(2 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\____2x_Scope_2x.pk3
(44 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\___CoDaM__CoD1.4__.
pk3 (48 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\___CoDaM_HamGoodies
__CoD1.4__.pk3 (33 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\UserTextures.pk3 (1
3 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak9.pk3 (149 files
)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak8.pk3 (235 files
)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak5.pk3 (4858 file
s)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak4.pk3 (1668 file
s)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak3.pk3 (1992 file
s)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak2.pk3 (694 files
)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak1.pk3 (2642 file
s)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak0.pk3 (12816 fil
es)
C:/Program Files/Call of Duty Game of the Year Edition//main
C:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak5.pk3 (46 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak3.pk3 (7 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak2.pk3 (9 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak1.pk3 (3736 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak0.pk3 (1204 files)
File Handles:
----------------------
30300 files in pk3 files
reading C:/Program Files/Call of Duty Game of the Year Edition/Tools/bin/..\..\M
ain\maps\mp_test.bsp
reading C:/Program Files/Call of Duty Game of the Year Edition/Tools/bin/..\..\M
ain\maps\mp_test.prt
241 portalclusters
557 numportals
685 numfaces
1114 active portals
0 hint portals
visdatasize:7720
0...1...2...3...4...5...6...7...8...9... (1)
creating leaf vis...
Average clusters visible: 158
writing C:/Program Files/Call of Duty Game of the Year Edition/Tools/bin/..\..\M
ain\maps\mp_test.bsp
2.00 seconds elapsed
C:\Program Files\Call of Duty Game of the Year Edition\Tools\bin>pause
Press any key to continue . . .
C:\Program Files\Call of Duty Game of the Year Edition\Tools\bin>flare -extra -s
undiffusesamples 10 -dumpoptions ..\..\Main\maps\mp_test.map
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty Game of the Year Edition/\main\____BuzzGoodies.pk3
(2 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\____2x_Scope_2x.pk3
(44 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\___CoDaM__CoD1.4__.
pk3 (48 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\___CoDaM_HamGoodies
__CoD1.4__.pk3 (33 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\UserTextures.pk3 (1
3 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak9.pk3 (149 files
)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak8.pk3 (235 files
)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak5.pk3 (4858 file
s)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak4.pk3 (1668 file
s)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak3.pk3 (1992 file
s)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak2.pk3 (694 files
)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak1.pk3 (2642 file
s)
C:/Program Files/Call of Duty Game of the Year Edition/\main\pak0.pk3 (12816 fil
es)
C:/Program Files/Call of Duty Game of the Year Edition//main
C:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak5.pk3 (46 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak3.pk3 (7 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak2.pk3 (9 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak1.pk3 (3736 files)
C:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak0.pk3 (1204 files)
File Handles:
----------------------
30300 files in pk3 files
models in world bsp: enabled
model shadows: enabled
model alpha shadows: enabled
occluder merging: disabled
area light backsplash: enabled
smooth normals: enabled
visual debugging: disabled
keep visual only polys: disabled
verbose messages: disabled
debug lightmap areas: disabled
debug lightmap bleeding: disabled
poly in solid correction: enabled
diffuse sunlighting: enabled
point-sampled diffuse sun: enabled
single-sample diffuse sun: disabled
lightmap calculation: enabled
extra alpha check: enabled
max alpha pixels: 1024
find leafs for lights: enabled
max polys: 1048576
max vertices: 4194304
max brushes: 262144
max occluders: 0
bsp poly split cost: 8
axis-aligned bsp threshold: 500
point light scale: 7500
linear light scale: 0.000125
light grid scale: 1
overbright scale: 2
one over min intensity: 255
hemicube edge size: 10
surface light step world: 16
surface light step sky: 128
sunlight = 1.3
ambient = 0.18
----------------------------------------
Building flare's bsp from all polygons...
Finished in 2 seconds.
----------------------------------------
Finding portals in flare's bsp...
Finished in 2 seconds.
----------------------------------------
Filtering solid brushes into tree...
Finished in 0 seconds.
Finding non-solid part of flare's bsp...
----------------------------------------
Removing areas in solid...
Finished in 0 seconds.
----------------------------------------
Performing sample-based diffuse lighting...
Using 300 samples with hemicube form factor approximation
Finished in 6:22.
----------------------------------------
Performing world and model lighting...
Finished in 10 seconds.
----------------------------------------
More thorough check for model diffuse sunlighting areas...
used 9842 polys and 54331 verts total
C:\Program Files\Call of Duty Game of the Year Edition\Tools\bin>pause
Press any key to continue . . .
C:\Program Files\Call of Duty Game of the Year Edition\Tools\bin>cd ..\..\
C:\Program Files\Call of Duty Game of the Year Edition>REM codsp +set monkeytoy
0 +set CL_PlayCinematic_f 0 +set CL_PlayLogo_f 0 +set com_introplayed 1 +devmap
mp_test
C:\Program Files\Call of Duty Game of the Year Edition>pause
Press any key to continue . . .
========================================
edited on Dec. 17, 2006 04:39 pm by CODmember