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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Copyerror
MHZLaze
General Member
Since: Feb 4, 2006
Posts: 46
Last: Jun 24, 2009
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Level 2
Category: CoD2 MP Mapping
Posted: Saturday, Dec. 16, 2006 05:03 pm
Hey Guys...

Im making a snipermap and ofcourse only making one half and then copying on side and mirroing it... But when I copy the whole lot in one time this error comes up



Ive mapped 4 9 months now so im not a tottaly noob, but cant figure this one out so if anyone have any idea ill be happy...
(sry my bad english - from denmark)

Cheers Laze
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batistablr
Preferred PLUS Member
Since: Jul 13, 2005
Posts: 2066
Last: Dec 23, 2015
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Level 8
Forum Moderator
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Saturday, Dec. 16, 2006 07:01 pm
I cant see the message clearly please spell it out.
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
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codmp
General Member
Since: Feb 7, 2006
Posts: 905
Last: Aug 1, 2011
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Level 7
Category: CoD2 MP Mapping
Posted: Saturday, Dec. 16, 2006 07:37 pm
Looks lilke his error says:

Code:
Expression:
       planeNormal[r] != 0

Module: C:\Programmer\Activision\Call of Duty 2\bin\CoD2Radiant.exe

File: \trees\cod2src\common\texturevecs.cpp

line: 97

<unknown module>:     <unknown function>
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MHZLaze
General Member
Since: Feb 4, 2006
Posts: 46
Last: Jun 24, 2009
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Level 2
Category: CoD2 MP Mapping
Posted: Saturday, Dec. 16, 2006 07:51 pm
Yes exactly thx photobucket cant make the resolution better apparetly[crazy]
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MHZLaze
General Member
Since: Feb 4, 2006
Posts: 46
Last: Jun 24, 2009
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Level 2
Category: CoD2 MP Mapping
Posted: Saturday, Dec. 16, 2006 08:23 pm
I get another one straight after the first "warning"

expression: !IS_NAN((vec)[0]) &&!IS_NAN((vec)[1]) &&!IS_NAN((vec)[2]) &&!IS_NAN((vec)[3]) &&

Module: u know that one bla bla radiant.exe
File: \trees\cod2src\src\universal\linearmapping.cpp
Line: 159

unknown module unknown function

If its any help my messenger is lassewetterberg@hotmail.com
and I can send u the map if u want 2 help me.. I haved used MANY hours[ohwell] on this map now so any help would be appriciated...

[drink]

cheers laze
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SlickToxic
General Member
Since: Mar 21, 2005
Posts: 119
Last: Apr 4, 2015
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Level 4
Category: CoD2 MP Mapping
Posted: Saturday, Dec. 16, 2006 10:23 pm
Have you tried saving it under a different name?
Then open the original and load the second one into it and rotate it into position.
This may work, and make sure you have a backup first.

edited on Dec. 16, 2006 05:25 pm by [ARSR]SLICKTOXIC
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bouncy
General Member
Since: Apr 16, 2006
Posts: 105
Last: Feb 26, 2007
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Level 4
Category: CoD2 MP Mapping
Posted: Saturday, Dec. 16, 2006 10:52 pm
SAvethe one side of the map..
Open it up as a prefab, rotate it...
Voila = other half
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MHZLaze
General Member
Since: Feb 4, 2006
Posts: 46
Last: Jun 24, 2009
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Level 2
Category: CoD2 MP Mapping
Posted: Sunday, Dec. 17, 2006 08:40 am
The prefab thing worked[jumping] Cheers Bouncy.... Tried the save the map under another name load it before I posted and it diddnt work 4 me but thx 4 the idea Toxic....Now I can sleep again lol
[smokin]
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MHZLaze
General Member
Since: Feb 4, 2006
Posts: 46
Last: Jun 24, 2009
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Sunday, Dec. 17, 2006 11:16 am
Now i just get an error while compilling and it says max_nodes... can i have anything 2 do with making such a big prefab???
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batistablr
Preferred PLUS Member
Since: Jul 13, 2005
Posts: 2066
Last: Dec 23, 2015
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Level 8
Forum Moderator
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Sunday, Dec. 17, 2006 01:31 pm
i thought nodes are infinite brushes... I am not sure, sorry I will look around.
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
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MODSonair is a weekly podcast bringing you the news from a modders perspective. Tune in every Sunday at 12pm EST to listen LIVE.
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