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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: very strange terrain problem...plz help
humptydumpty
General Member
Since: Dec 6, 2005
Posts: 205
Last: Mar 28, 2007
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Sunday, Nov. 26, 2006 03:42 am
ok I compiled my map and was testing it and when it loaded I see this:



what the heck happened?

this is what appears in the flare:

skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
Singular texture mapping or non-linear texture coordinates for poly at (369, -94
3, 1968)
Couldn't derive lightmap <-> vertex equations for poly at (369, -943, 1968)
Singular texture mapping or non-linear texture coordinates for poly at (405, -87
1, 1968)
Couldn't derive lightmap <-> vertex equations for poly at (405, -871, 1968)
Singular texture mapping or non-linear texture coordinates for poly at (477, -91
9, 1968)
Couldn't derive lightmap <-> vertex equations for poly at (477, -919, 1968)
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
Couldn't derive lightmap <-> vertex equations for poly at (-120.833, -80.4167, 1
342.17)
Couldn't derive lightmap <-> vertex equations for poly at (178.833, 262.667, 164
1.33)
Couldn't derive lightmap <-> vertex equations for poly at (536.333, -0.0833333,
1352)
Couldn't derive lightmap <-> vertex equations for poly at (536.333, -0.0833333,
1379)
Couldn't derive lightmap <-> vertex equations for poly at (536.333, -0.0833333,
1359)
Couldn't derive lightmap <-> vertex equations for poly at (587.5, 1.75, 1824.58)

Couldn't derive lightmap <-> vertex equations for poly at (587.5, -4.58333, 1365
.75)
Couldn't derive lightmap <-> vertex equations for poly at (585.667, -132.083, 12
97.75)
sunlight = 1.5
ambient = 0.2
----------------------------------------
Building flare's bsp from all polygons...
90.44% complete, 18 seconds done, 2 seconds remaining
Share |
WHC_Grassy
General Member
Since: Apr 20, 2005
Posts: 1426
Last: Aug 25, 2007
[view latest posts]
Level 8
Category: CoDUO Mapping
Posted: Sunday, Nov. 26, 2006 04:20 am
[biggrin]

Your terrain is too dense and manipulated too much.
Very hard to fix now once you go past that stage, basically you need to reduce the number of vertices's in the meshes and reduce the amount of distortion. = delete the worst meshes first and redo until the compiler dosn't choke on them.

Sorry for the bad news, I have never found an easy solution to this sort of thing.

Grassy

Share |
humptydumpty
General Member
Since: Dec 6, 2005
Posts: 205
Last: Mar 28, 2007
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Sunday, Nov. 26, 2006 04:32 am
darn...somehow in the back of my mind I knew it was gonna come to that. In that case, how do I know which ones are the most dense and how do I go about doing it so that they dont get too dense?
Share |
WHC_Grassy
General Member
Since: Apr 20, 2005
Posts: 1426
Last: Aug 25, 2007
[view latest posts]
Level 8
Category: CoDUO Mapping
Posted: Sunday, Nov. 26, 2006 05:35 am
Start by looking at the terrain that you showed in the screenshot.
By the look of it that mesh has a high vertice count, above 10x10 maybe?
In that screen shot I think I see other terrain on the right that is ok, use that terrain as a guide, see what vertice count it uses.
For large areas I wouldn't go above 6x6, and keep the mesh sizes to around 512x512, this makes it easier to blend varying alpha textures over it for a nicer looking map.
Share |
humptydumpty
General Member
Since: Dec 6, 2005
Posts: 205
Last: Mar 28, 2007
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Sunday, Nov. 26, 2006 02:48 pm
I guess my problem was that I was using too many vertices....I was using a 512 x 512 mesh with 15x15 vertices....

thanks for the help!
Share |
StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Sunday, Nov. 26, 2006 03:47 pm
actually - the screenshot shows that you compiled a coduo map using q3map for cod

you cannot do this (old error)

[angryalien]
Share |
humptydumpty
General Member
Since: Dec 6, 2005
Posts: 205
Last: Mar 28, 2007
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Sunday, Nov. 26, 2006 04:35 pm
Quote:
actually - the screenshot shows that you compiled a coduo map using q3map for cod


does that mean that I compiled it the wrong way? now Im confused because I followed the tutorial on compiling in the CoDUO tutorial section...
Share |
JerryCan
General Member
Since: Nov 2, 2006
Posts: 7
Last: Nov 27, 2006
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Monday, Nov. 27, 2006 06:27 pm
I too got a compile problem, the .bat doesnt make a .bsp file anymore:(
Share |
humptydumpty
General Member
Since: Dec 6, 2005
Posts: 205
Last: Mar 28, 2007
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Monday, Nov. 27, 2006 08:04 pm
when its compiling and it comes to the part that says press any key to contiunue, right click and select copy all and then hit enter. Copy that to notepad or something then post it here in the forums so that we can see whats wrong with it. [thumbs_up]
Share |
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