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Forum: All Forums : Call of Duty 2
Category: CoD2 Scripting
Scripting and coding with Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: fx angles
RollinHard
General Member
Since: Jun 7, 2006
Posts: 24
Last: Feb 22, 2010
[view latest posts]
Level 1
Category: CoD2 Scripting
Posted: Saturday, Nov. 25, 2006 02:07 pm
Hello...just one question(MP)
Ok i have an origin but...
How can i set/change the angle of a single fx?

For example: a fogbank on a hill..and i want to rotate the angle to 45 degrees...maybe the same way like the settings of the sundirection or hq radios...i dont know it[sad]

thanks for any help
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WHC_Grassy
General Member
Since: Apr 20, 2005
Posts: 1426
Last: Aug 25, 2007
[view latest posts]
Level 8
Category: CoD2 Scripting
Posted: Sunday, Nov. 26, 2006 06:54 am
Some FX use a targeted origin to get the angles.
Others use predefined angles in their properties.

You could try the origin method as an easy first step,
just place the origin in direction you want the fx to go, then target the origin FROM the fx position.

Note you will have to play the FX differently than the standard way of just defining a location in a script.

You will need two entities, X is for the fx location (a script_origin) and Y is the target (another script_origin)
Select X then Y and hit CTRL+K to link and target X -------- > Y

Note some FX like fog have a few types to choose from, they might be left_to_right or right_to_left. Maybe you just need to choose the right one for the direction you want.

Grassy
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