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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: World and Modeling Lighting Compile Error
Boltriflemaster
General Member
Since: Aug 22, 2006
Posts: 130
Last: Nov 7, 2008
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Sunday, Nov. 5, 2006 10:37 pm
I am sooo pissed. I work on a map for like 2 weeks, it goes great and then i try to compile and boom, the poo-poo stops at

World and Model Lighting
62.50% Complete


I dont get it, i lowered entities a little thinking that might be it but no, it just stops..... I am using CODUOmaker as my compiler. Please help
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Altheim
General Member
Since: Oct 13, 2005
Posts: 29
Last: Mar 15, 2008
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Sunday, Nov. 5, 2006 11:55 pm
I have never used that compiler but if it has the feature try bumping your samplescale on your lighting. I had a similar problem in CoD2 and it turned out that the lighting block was just too big to compile. Youll get lower definition on shadows and such but its better than chucking the map! Hope this helps! Alt

P.S. Try increasing your virtual memory!

edited on Nov. 5, 2006 06:56 pm by Altheim
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