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Forum: All Forums : Call of Duty 2
Category: CoD2 Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: [PREVIEW] of porgress
bodyguard
General Member
Since: Jun 30, 2005
Posts: 442
Last: Dec 4, 2007
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Level 5
Category: CoD2 Map + Mod Releases
Posted: Sunday, Nov. 5, 2006 09:58 am
looks good man

tell me how many days or hours it has take so far heheh

keep it up.

bodyguard[rocking]
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD2 Map + Mod Releases
Posted: Sunday, Nov. 5, 2006 10:15 am
Can i suggest maybe making the trech walls a little thinner.. They look very thick
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westonegoth
General Member
Since: Mar 27, 2005
Posts: 842
Last: Feb 25, 2008
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Level 7
Category: CoD2 Map + Mod Releases
Posted: Sunday, Nov. 5, 2006 11:38 am
its maybe took me about 15 hours to get this far.. its on and off work. infact lol i have lost count i reccon about 24, its a map where ido a bit when i can lol,

and yes the trench walls d oappear a bit thick but only on some areas :S iel fix it np

chears all, updates are on the way l8r
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westonegoth
General Member
Since: Mar 27, 2005
Posts: 842
Last: Feb 25, 2008
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Level 7
Category: CoD2 Map + Mod Releases
Posted: Sunday, Nov. 5, 2006 11:46 am
ALSO WHAT ABOUT THE GRASS XMODEL ?
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westonegoth
General Member
Since: Mar 27, 2005
Posts: 842
Last: Feb 25, 2008
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Level 7
Category: CoD2 Map + Mod Releases
Posted: Sunday, Nov. 5, 2006 03:58 pm
i can't compile mi map with out grass lol !!! other wise it looks 2 boring lol... please !
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[DKTM]spitfire(fin)
General Member
Since: Aug 15, 2005
Posts: 112
Last: Feb 1, 2008
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Level 4
Category: CoD2 Map + Mod Releases
Posted: Sunday, Nov. 5, 2006 04:08 pm
here is some of them:
xmodel/brush_grassflowerplants_squareclump
xmodel/brush_grassflowerplants_triangularclump
xmodel/brush_grasslowline
xmodel/brush_newgrass_squareclump
xmodel/brush_newgrass_squareclumpshort

There are more of them, but I am not going to list them all to you. I suggest downloading the modelshots 1.1![rocking]
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westonegoth
General Member
Since: Mar 27, 2005
Posts: 842
Last: Feb 25, 2008
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Level 7
Category: CoD2 Map + Mod Releases
Posted: Tuesday, Nov. 7, 2006 04:08 pm
thanks.

i managed to compile my map just a minuet ago but needs more work on it sorting out the brushes and getting the textures to not look see through lol. so iel post some updates 2morrow hopefully, (screenshots i mean).
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westonegoth
General Member
Since: Mar 27, 2005
Posts: 842
Last: Feb 25, 2008
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Level 7
Category: CoD2 Map + Mod Releases
Posted: Wednesday, Nov. 8, 2006 04:21 pm
ok you can't have any screenshots 2day becuase i am buisy ha ha[lol].

maybe 2 morrow, but i need a map name, here is a list of ideas i had:

mp_clif_top
mp_trench_war
mp_cliff_trench

if any 1 has any better ones they would be appreciated, chears.
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westonegoth
General Member
Since: Mar 27, 2005
Posts: 842
Last: Feb 25, 2008
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Level 7
Category: CoD2 Map + Mod Releases
Posted: Thursday, Nov. 9, 2006 05:50 pm
ok then people, we are no longer srarting in the trenches because the textures are annoying me lol, instead people start where they exis the trenches and into the farm land, if u like give me ideas on what to stick in this farm style area
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Kleineman
General Member
Since: Feb 19, 2005
Posts: 42
Last: Apr 12, 2008
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Level 2
Category: CoD2 Map + Mod Releases
Posted: Thursday, Nov. 23, 2006 05:48 pm
i would make sure that you are not able to see each other from 1 side of the map to the other side, so with trenches, maybe some underground passages. difference in terrain height, trees, fences, few bombed down houses so that only the walls still stand.

Show some 3D screenies so we can check out your latest progress
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