and this tutorial is how to configure the carpets:
This tutorial he proves to be how to form the editor with the intention of which they they all of the resources are in the correct position.
_ The first step is to have winzip or winrar or packscape ....
_Looks in the folder "main" of the game for the files pak5.pk3 and pak0.pk3
_Creates a new folder that calls "textures" inside "main"
_ open pak5.pk3, extract the folders "env" and "collmap" and to give them inside the new folder "textures"
_ Of pak0.pk3 we extract the so called folder "xmodel" and give it inside "main".
Now we will do the things needed for UO
_ We locate pakuo04.pk3, extract the folder "xmodel" and give it inside the folder "uo" of the game.
Now for the last step....
_ navigates shaft UOTools to your directory(board of directors) of installation
_ In the folder UOTools there is a so called folder "game"
_ Opens the folder "game" and locates the so called folder "uo"
_ Opens the folder "uo" and locates the so called folder "collmaps"
_ Do clic with the straight button of the mouse in the folder of "collmaps", copy it and give it inside the folder "uo" of the game.
Now if have followed the steps of correct form deberias of having the following folders:
.../call of duty/main/textures/collmaps
.../call of duty/main/textures/env
.../call of duty/main/xmodel
.../call of duty/UO/collmaps
.../call of duty/UO/xmodel
This one is the correct way of forming the editor for UO.
edited on Mar. 4, 2007 11:04 am by Camarony
edited on Mar. 4, 2007 11:12 am by Camarony