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Forum: All Forums : Call of Duty 2
Category: CoD2 Scripting
Scripting and coding with Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: There is a bug with script_noteworthy
dktekno
General Member
Since: May 29, 2005
Posts: 149
Last: Feb 15, 2008
[view latest posts]
Level 4
Category: CoD2 Scripting
Posted: Monday, Oct. 30, 2006 03:07 pm
I have noticed that if I remove the script_noteworthy key in my actor's entity list, this works fine, but why doesn't it work when I have script_noteworhy together with my targetname? Isn't it possible to make him do something when he belongs to a group AND at the same time also has a unique ID?

Please, how do I solve this?



testing.gsc:

Code:
#include maps\_utility;<br />
#include maps\_anim;<br />
#using_animtree("generic_human");<br />
<br />
main()<br />
{<br />
maps\_load::main();<br />
maps\testing_anim::main();<br />
<br />
<br />
level.James = getent("James", "targetname");<br />
<br />
<br />
level.James anim_single_solo(level.James, "stepping");<br />
<br />
}
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Dragon
General Member
Since: Aug 2, 2004
Posts: 413
Last: May 29, 2009
[view latest posts]
Level 5
MODSCON
Category: CoD2 Scripting
Posted: Monday, Oct. 30, 2006 03:27 pm
I'm not that much of a scripter, but there's probably a work around? Does it have to be in a group? Meh, nevermind, you need the help, not me. Though I might want to give SP a try.. Hm.
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MODSonline.com Forums : Call of Duty 2 : CoD2 Scripting

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