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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Out Of Memory Failure on compile
Altheim
General Member
Since: Oct 13, 2005
Posts: 29
Last: Mar 15, 2008
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Sunday, Oct. 29, 2006 05:35 pm
I have a large map that I am trying to compile and have had a problem with getting an out of memory failure during the lighting transport compile. I tried the first time and it did the vis in 62 hrs then failed the lighting with memory. I portaled, blew out a bunch of models, and ran with fast -vis (its a beta) and full lighting. Same problem! Does anyone know if the compiler uses Video card memory or Main memory for this operation? I am using a 256 meg 7900 but have a 512 meg 6800 in a box that I could swap out. My machine has 2 gigs of ram and it blows my mind that it would run out! The map is big (visdatasize of 720,000+) but not as big as some I have seen. Every possible thing has been converted to Detail brushes and the skybox is at the absolute minimum. Thanks for any advice! Altheim[ohwell]
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MadMan-1
General Member
Since: Jun 21, 2006
Posts: 86
Last: Jan 18, 2007
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Level 3
Category: CoD2 MP Mapping
Posted: Sunday, Oct. 29, 2006 06:21 pm
I had the same problem. Your memory size is too small. I changed my virtual memory from default to 1024 and never had another problem.
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MODSonline.com Forums : Call of Duty 2 : CoD2 MP Mapping

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