Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 65 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: Behind Enemy Lines...
DVDF
General Member
Since: Feb 14, 2006
Posts: 28
Last: Apr 20, 2008
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Wednesday, Oct. 18, 2006 09:50 pm
Hey all!

I am at the moment, creating a map that i would like to have, not only for DM and TDM, but for Behind Enemy Lines.
One thing i would like to know is: "To ceate that gametype in a map, do i need to just add the Allied and Axis Spawnpoints or is there something other than that to be added to it?"

Cheers

Andy
Share |
Bloodlust
General Member
Since: Apr 7, 2004
Posts: 101
Last: Jan 14, 2015
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Wednesday, Oct. 18, 2006 10:26 pm
All you need for BEL is TDM spawnpoints. thats it [devilishgrin]
Share |
kloydeb
General Member
Since: Mar 16, 2009
Posts: 2
Last: Apr 6, 2009
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Monday, Apr. 6, 2009 07:37 am
but is there (or rather, should there be) BEL spawn-points in Graydient? i dont have them when i look.
Share |
Bloodlust
General Member
Since: Apr 7, 2004
Posts: 101
Last: Jan 14, 2015
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Monday, Apr. 6, 2009 01:43 pm
Level requirements
------------------
Spawnpoints:
classname mp_teamdeathmatch_spawn
All players spawn from these. The spawnpoint chosen one is dependent on the current locations of teammates and enemies
at the time of spawn. Players generally spawn away from enemies.

Spectator Spawnpoints:
classname mp_teamdeathmatch_intermission
Spectators spawn from these and intermission is viewed from these positions.
Atleast one is required, any more and they are randomly chosen between.



then just give each of the mp_teamdeathmatch_spawn a script_gameobjectname of bel just to be sure.
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Call of Duty : CoDUO Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»