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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Search path in flare.exe problem?
geshp
General Member
Since: Feb 12, 2005
Posts: 16
Last: Nov 4, 2006
[view latest posts]
Level 1
Category: CoDUO Mapping
Posted: Wednesday, Oct. 18, 2006 07:57 am
I don't know what setting I may have tweaked with but can somebody tell me what flare.exe is up to and how I can fix it?

Compile dump:

C:\Program Files\Call of Duty\UOTools\map_source\gamemap>"C:\Program Files\Call
of Duty\uoTools\bin\flare" -sundiffusesamples 10 -dumpoptions -game uo "C:\Progr
am Files\game\uo\maps\mp\gamemap.map"
models in world bsp: enabled
model shadows: disabled
model alpha shadows: disabled
occluder merging: disabled
area light backsplash: enabled
smooth normals: enabled
visual debugging: disabled
keep visual only polys: disabled
verbose messages: disabled
debug lightmap areas: disabled
debug lightmap bleeding: disabled
poly in solid correction: enabled
diffuse sunlighting: enabled
point-sampled diffuse sun: enabled
single-sample diffuse sun: disabled
lightmap calculation: enabled
extra alpha check: enabled
max alpha pixels: 16384
find leafs for lights: enabled
max polys: 1048576
max vertices: 4194304
max brushes: 262144
max occluders: 0
bsp poly split cost: 8
axis-aligned bsp threshold: 500
point light scale: 7500
linear light scale: 0.000125
light grid scale: 1
overbright scale: 2
one over min intensity: 255
hemicube edge size: 10
surface light step world: 32
surface light step sky: 512
----- FS_Startup -----
Current search path:
C:/Program Files/game/uo/maps/mp/gamemap.bsp/uo
C:/Program Files/game/uo/maps/mp/gamemap.bsp/main

File Handles:
----------------------
0 files in pk3 files
Couldn't load default.cfg. Make sure Call of Duty is run from the correct folde
r.Press any key to continue . . .
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P.C.Invasion
General Member
Since: Mar 22, 2005
Posts: 700
Last: Oct 21, 2013
[view latest posts]
Level 6
Category: CoDUO Mapping
Posted: Wednesday, Oct. 18, 2006 10:42 am
I think flare needs to be called from "game".

"C:\Program Files\game\uoTools\bin\flare" (options) "C:\Program Files\game\uo\maps\mp\gamemap.map"

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geshp
General Member
Since: Feb 12, 2005
Posts: 16
Last: Nov 4, 2006
[view latest posts]
Level 1
Category: CoDUO Mapping
Posted: Wednesday, Oct. 18, 2006 08:50 pm
Didn't hurt to try, but it basically did the same thing.
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Wednesday, Oct. 18, 2006 11:24 pm
have a look here and here

[angryalien]
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P.C.Invasion
General Member
Since: Mar 22, 2005
Posts: 700
Last: Oct 21, 2013
[view latest posts]
Level 6
Category: CoDUO Mapping
Posted: Thursday, Oct. 19, 2006 12:50 am
geshp writes...
Quote:
Didn't hurt to try, but it basically did the same thing.

Read the links provided by StrYdeR.
Try NTSF Link. That's what I use.

"NTFS Link is a Windows Shell Extension, which hooks into Windows Explorer, providing extended functionality for creating and using hard links, as well as junction points on NTFS file systems."

http://www.elsdoerfer.info/ntfslink/
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geshp
General Member
Since: Feb 12, 2005
Posts: 16
Last: Nov 4, 2006
[view latest posts]
Level 1
Category: CoDUO Mapping
Posted: Thursday, Oct. 19, 2006 05:58 am
Yeah, I already have the NTFS link in there. For some reason though, even if I reinstall everything from scratch, flare still has that bogus search path.
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