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Forum: All Forums : General Gaming Topics
Category: General Mapping
General chat about mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Preparing textures
NorseForce
General Member
Since: Jul 19, 2004
Posts: 42
Last: Sep 23, 2006
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Level 2
Category: General Mapping
Posted: Saturday, Sep. 23, 2006 12:14 pm
I'm a stock photographer who focuses a lot on textures. Now, as I have a large collection of photographic textures, I'm thinking of making a lot of them seamless. Therefore, I'm just curious if anyone of you have input on the technical specifications. Is it enough to make a 1200*1200 seamless JPG, or is there more to think of?
(I'll naturally upload a bunch for free here ;) )

You may check out my website, although some old stuff is being chunked out and new is on it's way in.
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maxvp
General Member
Since: Apr 24, 2006
Posts: 100
Last: Jun 21, 2007
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Level 3
Category: General Mapping
Posted: Saturday, Sep. 23, 2006 12:29 pm
its cool that u want to share your work here

textures for cod and in general should be
a power of 2

so 8 16 32 64 128 256 512 1024
bigger than 1024x1024 isnt necessary

also dpi 72 is enough

power of 2 means for example

512x512 but also 512x256 is possible


ps
very nice texture u got there
i use mayang alot
if its ok i ll use some of yours too

edited on Sep. 23, 2006 08:31 am by maxh
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