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Forum: All Forums : Quake 4
Category: Q4 Mapping
Quake 4 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: A ModsCon Q4 map
amishthunder
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Since: Oct 24, 2004
Posts: 364
Last: Dec 23, 2008
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Category: Q4 Mapping
Posted: Monday, Sep. 11, 2006 03:18 am
Workin on it since I heard there was 2 weeks left, was buildign it before but it died and im starting it again. Check it out, nto done, but the shell is there. If I have time ill make it into a larger CTF map, but until then it will only be DM/TDM.

Free Image Hosting at [url=http://www.ImageShack.us />
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Free Image Hosting at [url=http://www.ImageShack.us />
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Foxhound
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Since: May 31, 2002
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Category: Q4 Mapping
Posted: Monday, Sep. 11, 2006 03:21 am
Reminds me of something outside of the Unreal Engine. Good job and keep going, I'm looking forward to seeing more.

Cheers

[quake]
I sometimes wonder... "Why is that frisbee getting larger?" .............and then it hits me.

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StrYdeR
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Since: May 11, 2004
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Category: Q4 Mapping
Posted: Monday, Sep. 11, 2006 03:55 am
it is looking great amish - i hope that you get it done in time

[angryalien]
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amishthunder
General Member
Since: Oct 24, 2004
Posts: 364
Last: Dec 23, 2008
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MODSCON
Im a fan of MODSonair
Category: Q4 Mapping
Posted: Tuesday, Sep. 12, 2006 01:49 am
Getting it done in time wont be a problem at all, I may have to skimp on other little stuff, but it will be ready.

Free Image Hosting at [url=http://www.ImageShack.us />
Free Image Hosting at [url=http://www.ImageShack.us />

The Bridge became a tunnel for portaling and time reasons.
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Foxhound
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Category: Q4 Mapping
Posted: Tuesday, Sep. 12, 2006 01:55 am
Wow, very good work..... are you sure you don't work for ID? I like the lighting and it looks to be a very fast map. Good luck.

Cheers

[quake]
I sometimes wonder... "Why is that frisbee getting larger?" .............and then it hits me.

Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today

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amishthunder
General Member
Since: Oct 24, 2004
Posts: 364
Last: Dec 23, 2008
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Level 5
MODSCON
Im a fan of MODSonair
Category: Q4 Mapping
Posted: Tuesday, Sep. 12, 2006 02:00 am
The D3 engine is my preffered engine to work with because of its extensive use of normal maps and dynamic lighting, as you can tell, I make good use of it! No, I don't work for ID, I wish I did though. The map is also ready to mirror for the CTF part, its prefab'd, Ill have to redo the models though but its a small price to pay.
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amishthunder
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Since: Oct 24, 2004
Posts: 364
Last: Dec 23, 2008
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Im a fan of MODSonair
Category: Q4 Mapping
Posted: Thursday, Sep. 14, 2006 12:27 am
Prolly the last update because not much else is gonna change. I just gotta copy the other half over, modify lighting, and get ctf in-game.

This is the side tunnel, an optional route.

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Once in imageshack, click on the picture to enlarge it.
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amishthunder
General Member
Since: Oct 24, 2004
Posts: 364
Last: Dec 23, 2008
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Level 5
MODSCON
Im a fan of MODSonair
Category: Q4 Mapping
Posted: Tuesday, Sep. 19, 2006 03:52 am
Completed and handing in as I type. There are numerous changes including more handrails around lethal liquids, to increase fps I used a few ambient lights rather than normal ones, finally I went through and made use of speakers and entites like spawns and weapons.
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Foxhound
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Category: Q4 Mapping
Posted: Tuesday, Sep. 19, 2006 04:31 am
Got it, thanks buddy and good luck.

Cheers

[quake]
I sometimes wonder... "Why is that frisbee getting larger?" .............and then it hits me.

Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today

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foyleman
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Since: Nov 7, 2001
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Last: Apr 13, 2021
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Category: Q4 Mapping
Posted: Tuesday, Sep. 19, 2006 11:21 am
alright! the new uploader is working well. I see you were able to upload about 17Mb. I checked the uploaded file and it appears to be in good order.

Thanks for the submission. I look forward to checking it out.
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