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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Destroyable Walls
R4R44VIS
General Member
Since: Apr 22, 2005
Posts: 553
Last: Jul 24, 2008
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Level 6
Category: CoD2 MP Mapping
Posted: Sunday, Sep. 3, 2006 08:08 am
OK i have a few destroyable walls in my map, and they all work great but theres one thing i would like to change if possible.

When setting the trigger texture you select what can destroy it, pistols,rifles, melee and such.

Now to be slightly realstic a grenade would destroy a door or maybe an inside walls, but it wouldnt make/have much effect on outside walls. So heres where the Panzersheck (spelling?) comes in. But what i would like to change is the trigger so a grenade wont set it off but a panzer will.

So what do i need to change to make that possible?
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD2 MP Mapping
Posted: Sunday, Sep. 3, 2006 08:58 am
I'm afraid the only option is to either script it totally, so don't use the exploders, and let the script check what weapon was fired (this should be possible I think)

or have both the nade and the shrek destroy the wall.

You CAN make it so it would take more than one nade though, because I think a Shrek does more damage than a single nade. So if you raise the amount of damage needed to trigger the destruction, that might work too.
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R4R44VIS
General Member
Since: Apr 22, 2005
Posts: 553
Last: Jul 24, 2008
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Level 6
Category: CoD2 MP Mapping
Posted: Sunday, Sep. 3, 2006 09:08 am
So for more than one nade just up the "spawnflags" slightly yes?

Heres my entity window atm




edited on Sep. 3, 2006 05:15 am by E3|Raraavis
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD2 MP Mapping
Posted: Sunday, Sep. 3, 2006 09:11 am
try it?
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R4R44VIS
General Member
Since: Apr 22, 2005
Posts: 553
Last: Jul 24, 2008
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Level 6
Category: CoD2 MP Mapping
Posted: Sunday, Sep. 3, 2006 10:01 am
Nope didnt work, tired about 5 diifernt things and none of them worked.

When my maps takes nearly 45 mins on fast compile to do i think i'll leave it.
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tomtank
General Member
Since: Jun 7, 2005
Posts: 34
Last: Sep 10, 2006
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Level 2
Category: CoD2 MP Mapping
Posted: Sunday, Sep. 3, 2006 10:09 am
Are there any tuts available on destroyable walls??
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R4R44VIS
General Member
Since: Apr 22, 2005
Posts: 553
Last: Jul 24, 2008
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Level 6
Category: CoD2 MP Mapping
Posted: Sunday, Sep. 3, 2006 10:21 am
http://www.modsonline.com/Tutorials-read-239.html


Is for CoD but works for CoD2 aswell.
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD2 MP Mapping
Posted: Sunday, Sep. 3, 2006 10:29 am
In that window you posted, there is a grey scroll window... read it.

And tomtank, yes there is, in the CoD tutorial section.
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R4R44VIS
General Member
Since: Apr 22, 2005
Posts: 553
Last: Jul 24, 2008
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Level 6
Category: CoD2 MP Mapping
Posted: Sunday, Sep. 3, 2006 10:30 am
Which means it cant be done i think with damage trigger
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Pedro699
General Member
Since: Jun 19, 2006
Posts: 781
Last: Dec 18, 2010
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Level 7
Category: CoD2 MP Mapping
Posted: Sunday, Sep. 3, 2006 11:57 am
This is in the grey scroll window:

threshold If set, the min amount of damage that must be done to it to trigger it

So you'll need to give a key of threshold, with a value slightly above that of a grenade.
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