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Forum: All Forums : DOOM III
Category: DOOM III Mapping
D3 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Loading Maps
Sab
General Member
Since: Aug 14, 2006
Posts: 14
Last: Apr 15, 2007
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Level 1
Category: DOOM III Mapping
Posted: Sunday, Aug. 27, 2006 12:53 pm
Is there a way I can setup doom 3 to run my maps
that I created in doom editor other than devmap game/mp/map?

And how do these maps become a mod?

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foyleman
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Category: DOOM III Mapping
Posted: Sunday, Aug. 27, 2006 01:09 pm
although a map is a modification (because it introduces original content to the game), the game doesn't consider it a mod. It's just another map. I want to make this distinction because a mod in Doom 3 is something that you must separately load. A map is available to you immediately... once properly setup.

First of all, testing your map after compiling it isn't any easier than what you are doing now. Press F2 - open the console - type the devmap command (devmap so you have more control over your map that way) - the playing the game.

However, for distribution, you will want the map available in the list of maps within the HUD. This requires you to create a definition file for you map.

Sab.. I thought I told you about this in another post.

Anyway, translate this to match the Doom 3 game as it should be the same:
  1. open notepad
  2. type in the following
Code:
mapDef game/chapter13_mp {
	"name"		"Chapter 13"
	"DM"		"1"
	"Team DM"	"1"
	"Tourney"	"0"
	"CTF"		"1"
	"Arena CTF"	"0"
	"Gametype_Deathmatch"		"1"
	"Gametype_TeamDeathmatch"		"1"
	"Gametype_Tournament"		"0"
	"Gametype_CaptureTheFlag"		"1"
	"Gametype_ArenaCaptureTheFlag"	"0"
	"loadimage"		""
	"mp_thumb"		""
	"size0"		"0"
	"size1"		"0"
	"size2"		"0"
	"size3"		"0"
}

  1. adjust the values according to your map. Obviously this is from my book and has my values in it. The values are as such:
Quote:
• name
This is the name of the map you want displayed in the list. You can name this any way that you want, just try and avoid using a long name.
• DM and Gametype_Deathmatch
Set this value to 1 if it can be used as a Deathmatch game type or 0 if it cannot.
• Team DM and Gametype_TeamDeathmatch
Set this value to 1 if it can be used as a Team Deathmatch game type or 0 if it cannot. Since this level has been created to work as a deathmatch game type, it is set with a value of 1.
• Tourney and Gametype_Tournament
Set this value to 1 if it can be used as a Tournament game type or 0 if it cannot.
• CTF and Gametype_CaptureTheFlag
Set this value to 1 if it can be used as a CTF game type or 0 if it cannot. Since this level has been created to work as a CTF game type as well as deathmatch, it is set with a value of 1.
• Arena CTF and Gametype_ArenaCaptureTheFlag
Set this value to 1 if it can be used as a Arena CTF game type or 0 if it cannot.
• loadimage
This is a specially formatted image that is displayed while the level is loading. Leave this value blank for now.
• mp_thumb
This is a specially formatted image that is displayed when the level is selected to be loaded. Leave this value blank for now.
• size0-3
This is the amount of information that is loaded by the game and influences how the load bar is displayed while the level is loading. Leave this value at 0 for now.

  1. save the file in C:\Program Files\id Software\Quake 4\q4base\def (create it if it's not there)
  2. name the file chapter13_mp.def (use your map name)

That should make it available in the map list

hehe.. and another book plug: for more details check out my book linked below in my signature.
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