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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Music
CrustyMapper
General Member
Since: Jun 5, 2003
Posts: 5
Last: Jul 3, 2003
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Level 0
Category: SoFII Mapping
Posted: Thursday, Jun. 12, 2003 03:26 pm
Is this how to do music in a map::

target_speaker, then press "n" to show the entity screen, then click "sound..." and find the sound? should i do loop?? [ohwell]
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brutus
General Member
Since: Jun 12, 2002
Posts: 845
Last: Nov 29, 2003
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Level 7
Category: SoFII Mapping
Posted: Thursday, Jun. 12, 2003 11:48 pm
actual "music" should not be done with a target_speaker.

Place the file into your worldspawn as:
key: music
value: /path/file

file is a MP3, and do not add extension into the value
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DrachMajor
General Member
Since: May 15, 2003
Posts: 24
Last: Jul 12, 2004
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Level 1
Category: SoFII Mapping
Posted: Thursday, Oct. 16, 2003 12:56 pm
does raident write the MP3 into the bsp file?

[withstupid]
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foyleman
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Since: Nov 7, 2001
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Last: Apr 13, 2021
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Category: SoFII Mapping
Posted: Thursday, Oct. 16, 2003 01:04 pm
no. it is referenced by filename. make sure it is included with your map when you distribute the final version.
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