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Forum: All Forums : Call of Duty 2
Category: CoD2 Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: [Preview] Nazi Bunker
Necroshine
General Member
Since: Jun 27, 2006
Posts: 50
Last: Mar 27, 2007
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Level 2
Category: CoD2 Map + Mod Releases
Posted: Monday, Aug. 21, 2006 06:36 pm
http://img242.imageshack.us/my.php?image=shot0007vx3.jpg


http://img224.imageshack.us/my.php?image=shot0009gm6.jpg

Just a few pics of a hallway on my level. I used a window texture in place of a light texture in those shots. I don't believe there is any light textures in game.

I used bevels in the ceilings to get some fake arches in the map, and bevels in some of the corners too. Not sure if I'm going to bevel every single corridor corner, though.

That small alcove goes downstairs to either barracks or a small room with a generator in it. Not sure yet.
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batistablr
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Category: CoD2 Map + Mod Releases
Posted: Monday, Aug. 21, 2006 08:14 pm
Looks good m8, keep working on it. whens the release date. Like a guess.




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Necroshine
General Member
Since: Jun 27, 2006
Posts: 50
Last: Mar 27, 2007
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Level 2
Category: CoD2 Map + Mod Releases
Posted: Monday, Aug. 21, 2006 09:31 pm
http://img165.imageshack.us/my.php?image=shot0001lm7.jpg

Heres a shot of a small barracks you'll find in my map.


To answer your question, Batistablr, I have no friggin idea!! [crazy][biggrin][casanova]
[duh]

My best guess is the underground level , construction wise, will be about a month. I don't have to go back to work til Friday, and don't have much planned in real life for this week. I'm shooting for the warehouse and and living quarters to be done this week. Then, I'll start sketching the labs and hangar area. Then, its above ground w/ terrain... nothing fancy, but it'll set the mood.


I'm assuming Thanksgiving or Christmas if I can figure scripting out. If not, I'll turn this into a Multiplayer Map.
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Necroshine
General Member
Since: Jun 27, 2006
Posts: 50
Last: Mar 27, 2007
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Level 2
Category: CoD2 Map + Mod Releases
Posted: Tuesday, Sep. 12, 2006 08:52 pm
::Update::

Well, its been 3 weeks or so since my hardrive got fried. Was playing COD1 on Happy Penguins Foy server and it crashed, my PC went down too. After reinstalling windows, I ran into Internet problems and had to resintall again!! So, I lost everything and needed to start over.
I mapped out 90% of my entire map so all I'm doing now is copying what I mapped out, minus the detail of course. So, back to square one!

Here's a shot of the first room you'll enter. the alcove to the left is going to be where the elevator drops you off from the farmhouse.
This is a hallway in the living quarters area.

I'm using the design in my previous post as the deeper levels of the base. This part is more bunkerlike. Not as Top Secret-ish.


http://img165.imageshack.us/img165/7435/shot0027dp5.jpg


edited on Sep. 12, 2006 11:54 pm by Necroshine
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Ricsta
General Member
Since: Jun 9, 2004
Posts: 933
Last: Nov 27, 2014
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Level 7
Category: CoD2 Map + Mod Releases
Posted: Tuesday, Sep. 12, 2006 10:10 pm
lots of patch mesh, always good to see :D

good luck with the map mate, nice to see you hav'nt gave up after it got wiped out
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Necroshine
General Member
Since: Jun 27, 2006
Posts: 50
Last: Mar 27, 2007
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Level 2
Category: CoD2 Map + Mod Releases
Posted: Saturday, Sep. 16, 2006 09:25 pm
Here's a shot of an offshoot into a few barracks, Taken from the barracks hallway entrance to the main hallway. Made the rails from cylinders.

http://img146.imageshack.us/img146/2509/shot0040kl8.jpg



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Necroshine
General Member
Since: Jun 27, 2006
Posts: 50
Last: Mar 27, 2007
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Level 2
Category: CoD2 Map + Mod Releases
Posted: Wednesday, Sep. 20, 2006 05:23 pm
Some more Pics

First off, I added in Ambient light to the worldspawn. I still have to tinker with the entities themselves now. The shots are a hair on the dark side but not too bad in game.

First shot.
This is the same hall in my previous post just with the ambient light. Just to use as a comparison.

http://img63.imageshack.us/img63/2678/shot0045sl1.jpg


Second shot.
This is where i add in the bottomless pit ala Quake, Dooms, and Jedi Outcast. I made a rail system that is just high enough to look realistic but you CAN jump on it if you wish to do a suicide leap if you want to. All my railings are that way. I made a small alcove on the ceiling with a criss crossed brush pattern just for some simple eye candy.

http://img53.imageshack.us/img53/1982/shot0049vt2.jpg


Third shot.
This came out of the blue. I wanted to make something with pipes. I found a model of a russian railstation holding tank and
stuck a few pipes on it. I then made a large tank from 1 cylinder and 2 cones, and the base from endcaps.


Honestly, it looks like a giant still [biggrin]

I may loose the beveled roof and change the wall textures to something more solid. There's a craplod of patches in that one room and compile times suffer. But it looks really cool !

Your seeing it from the little office area.

http://img237.imageshack.us/img237/156/shot0050mm1.jpg

edited on Sep. 20, 2006 08:25 pm by Necroshine
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batistablr
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Since: Jul 12, 2005
Posts: 2066
Last: Dec 23, 2015
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Level 8
Forum Moderator
Im a fan of MODSonair
Category: CoD2 Map + Mod Releases
Posted: Wednesday, Sep. 20, 2006 05:56 pm
Looks nice nercoshine keep it up [thumbs_up]




[machine_gun]
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Support Modsonline by becoming a PREFERRED MEMBER today
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MODSonair is a weekly podcast bringing you the news from a modders perspective. Tune in every Sunday at 12pm EST to listen LIVE.
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Necroshine
General Member
Since: Jun 27, 2006
Posts: 50
Last: Mar 27, 2007
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Level 2
Category: CoD2 Map + Mod Releases
Posted: Sunday, Oct. 15, 2006 08:35 pm
Update 10-15

http://img133.imageshack.us/my.php?image=shot0061ni0.jpg

Shot of a catwalk/bridge in one of my bottomless pits. The 2 pipes lead into a larger tank. This " idea" cuts across the map in a few areas.

Had a boatload of duplicate plane errors, ....... alot. Figured out what I did wrong and re-edited the map. Lost alot but gained a much cooler looking design.

Above ground level is totally scrapped. Concentrating on bunker only from here on in.
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Altheim
General Member
Since: Oct 12, 2005
Posts: 29
Last: Mar 14, 2008
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Level 2
Category: CoD2 Map + Mod Releases
Posted: Sunday, Oct. 15, 2006 10:45 pm
Really nice looking stuff mate! Had a crash myself and got right back up again. Still working on my first mp map but your shots look great! Nice to know that we are all as sick as each other!
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