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Forum: All Forums : Call of Duty 2
Category: CoD2 Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: [RELEASE] Solovki, Russia
={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
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Level 8
Category: CoD2 Map + Mod Releases
Posted: Monday, Aug. 21, 2006 04:19 am
See this link for screenies and stuff:

http://callofduty.filefront.com/file/Solovki_Russia;68137


I finally finished with this map haha. I had a lot of stuff that kept me from mapping for a few months. Anyways, excpect a new new map to come out soon as well.
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batistablr
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Since: Jul 13, 2005
Posts: 2066
Last: Dec 23, 2015
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Level 8
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Category: CoD2 Map + Mod Releases
Posted: Monday, Aug. 21, 2006 05:47 am
u live in russia or sumthing. i noticed u didnt just put devils hood






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={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
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Level 8
Category: CoD2 Map + Mod Releases
Posted: Monday, Aug. 21, 2006 06:35 am
no I live in New Jersey haha. I figured Devilshood was to noob of a name, so I changed it to something more professional sounding
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pacinolife
General Member
Since: Dec 13, 2005
Posts: 67
Last: Jun 10, 2009
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Level 3
Category: CoD2 Map + Mod Releases
Posted: Monday, Aug. 21, 2006 03:43 pm
I loved Devilshood for UO and it was and still is classic map so why did you decide to make it smaller and leave out the other buildings. The house area looks dead on but better graphically to the eye than in UO which I love except I wish you replace that glued together ladder with another gutter you can climb up because it looks bad there. I was hyped up when I saw you released the map which I thought was dead but now feel kind of let down since it isn't the same classic layout as the UO Devilshood I and others in the COD community loved. I included screenshots of some bugs/exploits you can choose to fix or leave your call. Wish you reconsider making this map with original layout.

Here is a visual bug.


Here is another visual bug/exploit where you can actually go prone and shoot players through.


Here you can go underwater and shoot unsuspecting players above without ever having to come out. Return to Bocage (V1.0) for COD2 has script if you stay underwater your health starts to deminish rapidly until you get out or die which would fit well.



edited on Aug. 21, 2006 11:46 am by pacinolife
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Andrew_Myers
General Member
Since: May 26, 2006
Posts: 100
Last: Feb 3, 2008
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Level 3
Category: CoD2 Map + Mod Releases
Posted: Monday, Aug. 21, 2006 03:49 pm
loving the attention to detail ={W}=DEVIL, good atmosphere you've got going there with the forest [thumbs_up]
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={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
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Level 8
Category: CoD2 Map + Mod Releases
Posted: Monday, Aug. 21, 2006 03:50 pm
lol i need to talk to my beta testers. they did a 5v5 test for all gametypes and said they found no glitches or problem spots. Guess it goes to show why the mapper has to do everything.


I made the map smaller by popular demand to be honest. I talk to a bunch of people and went into UO servers playing my map, and they all agreed that the map should be made smaller. I'm sorry for the glitches, and if I find enough other stuff to fix, I'll release a fixed version. Thanks for the input.
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={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
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Level 8
Category: CoD2 Map + Mod Releases
Posted: Monday, Aug. 21, 2006 04:00 pm
alright i took a look in the editor and saw that the entire boundry between two meshes was missplaced, which was creating that glitch. I'm not sure how it happened, or how it was missed, so sorry for that. And I forgot to mention: I put that ladder there because in real life, my house has a ladder there just like that, and we are just too lazy to take it down lol. I'll try making a drainage pipe though. Maybe a future release of the map with added buildings and more open area.
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pacinolife
General Member
Since: Dec 13, 2005
Posts: 67
Last: Jun 10, 2009
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Level 3
Category: CoD2 Map + Mod Releases
Posted: Monday, Aug. 21, 2006 04:13 pm
I still think map looks great just alot smaller than I was use too!! The water thing is a real big issue so hope you do something about it because I can imagine a sniper in the water with a scope. LOL!! BE pretty bad.
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={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
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Level 8
Category: CoD2 Map + Mod Releases
Posted: Monday, Aug. 21, 2006 07:29 pm
The thing is, if you're in the water, theres nothing you can really see. You can only cover the embankment, which isnt effective
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pacinolife
General Member
Since: Dec 13, 2005
Posts: 67
Last: Jun 10, 2009
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Level 3
Category: CoD2 Map + Mod Releases
Posted: Monday, Aug. 21, 2006 10:44 pm
Still is bad exploit because you can't see anybody that's under water so why not add script to kill anyone attempting to use it for such purpose. That is a campers wet dream.
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