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Topic: setting up ctf |
| blmeanie |
General Member Since: Mar 13, 2005 Posts: 196 Last: Mar 31, 2009 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Wednesday, Aug. 2, 2006 03:14 am |
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Can someone confirm that the steps listed in the tutorial done by techno2sl Here is all that is needed? It seems really simple and for the life of me I cannot get my ctf to work.
Here is the text of the tutorial for simplicity:
techno2sl explains how to make various gametypes available for play with your custom map.
Gametypes:
Capture the Flag - or CTF (no scripting)
Right click you 2d grid/plan view, select misc>prefab
A browser window should open showing the folder location:
c:/program files/activision/call of duty 2/map source/prefabs (this is my directory you may have something like this but
under a different drive name- the folder structure should be exact though).
From the mini browser window, select the folder: "MP"
Now select: "ctf_flag_axis.map" - place this where you would like the axis flag to be.
(make sure you deselect it once its in position (esc)
Repeat the process and select: "ctf_flag_allies.map"
Postion that. Now right click your 2d grid and select "mp" > "ctf_spawn_allied" (place these near the allied flag)
Now right click your 2d grid and select "mp" > "ctf_spawn_axis" (place these near the axis flag)
- i said no scripting but you need this in your .gsc:
main()
{
Maps\mp\_load::main();
} |
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| Ricsta |
General Member Since: Jun 10, 2004 Posts: 933 Last: Nov 27, 2014 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Wednesday, Aug. 2, 2006 03:35 am |
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You also need a global intermission
Right click in the 2d grid then go mp/global intermission
This is where u will spawn in spectate.
But if u already have 1 i dont see why ctf dont work.
You map should contain:
1 Axis ctf flag
Axis spawn points
1 Allied ctf flag
Allied spawn points
1 Global intermission
And a mapname.gsc file that contains the code:
Code: main()
{
Maps\mp\_load::main();
}
The gsc file goes in your maps/mp folder inside the iwd
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| blmeanie |
General Member Since: Mar 13, 2005 Posts: 196 Last: Mar 31, 2009 [view latest posts] |
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| blmeanie |
General Member Since: Mar 13, 2005 Posts: 196 Last: Mar 31, 2009 [view latest posts] |
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| blmeanie |
General Member Since: Mar 13, 2005 Posts: 196 Last: Mar 31, 2009 [view latest posts] |
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| blmeanie |
General Member Since: Mar 13, 2005 Posts: 196 Last: Mar 31, 2009 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Friday, Aug. 4, 2006 01:47 am |
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blmeanie writes...Quote: are there any additional entity elements that need to be put in on the flags?
When you add the models of the two flags, do you need to modify them at all or just drop them in? |
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| veef |
General Member Since: Apr 25, 2006 Posts: 1258 Last: Aug 29, 2006 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Friday, Aug. 4, 2006 02:01 am |
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blmeanie writes...Quote: blmeanie writes...Quote: are there any additional entity elements that need to be put in on the flags?
When you add the models of the two flags, do you need to modify them at all or just drop them in? Just drop them in nothing needs to be added or changed. |
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| KilLjoY |
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General Member Since: Jul 13, 2004 Posts: 609 Last: Jan 24, 2009 [view latest posts] |
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| blmeanie |
General Member Since: Mar 13, 2005 Posts: 196 Last: Mar 31, 2009 [view latest posts] |
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| veef |
General Member Since: Apr 25, 2006 Posts: 1258 Last: Aug 29, 2006 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Friday, Aug. 4, 2006 02:27 am |
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blmeanie writes...Quote: any ideas on what could be causing ctf not to run? when I switch to ctf after the map loads it says ctf but there are no flags visible despite them being quite visible in the editor? When you switch to ctf and then spawn does it say you are playing ctf or does it say some other gametype? |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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