Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 14 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Next Page
subscribe
Author Topic: setting up ctf
blmeanie
General Member
Since: Mar 13, 2005
Posts: 196
Last: Mar 31, 2009
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Wednesday, Aug. 2, 2006 03:14 am
Can someone confirm that the steps listed in the tutorial done by techno2sl Here is all that is needed? It seems really simple and for the life of me I cannot get my ctf to work.

Here is the text of the tutorial for simplicity:

techno2sl explains how to make various gametypes available for play with your custom map.
Gametypes:


Capture the Flag - or CTF (no scripting)

Right click you 2d grid/plan view, select misc>prefab

A browser window should open showing the folder location:

c:/program files/activision/call of duty 2/map source/prefabs (this is my directory you may have something like this but

under a different drive name- the folder structure should be exact though).

From the mini browser window, select the folder: "MP"

Now select: "ctf_flag_axis.map" - place this where you would like the axis flag to be.

(make sure you deselect it once its in position (esc)

Repeat the process and select: "ctf_flag_allies.map"


Postion that. Now right click your 2d grid and select "mp" > "ctf_spawn_allied" (place these near the allied flag)


Now right click your 2d grid and select "mp" > "ctf_spawn_axis" (place these near the axis flag)

- i said no scripting but you need this in your .gsc:

main()
{
Maps\mp\_load::main();
}
Share |
Ricsta
General Member
Since: Jun 10, 2004
Posts: 933
Last: Nov 27, 2014
[view latest posts]
Level 7
Category: CoD2 MP Mapping
Posted: Wednesday, Aug. 2, 2006 03:35 am
You also need a global intermission

Right click in the 2d grid then go mp/global intermission

This is where u will spawn in spectate.

But if u already have 1 i dont see why ctf dont work.

You map should contain:

1 Axis ctf flag
Axis spawn points
1 Allied ctf flag
Allied spawn points
1 Global intermission

And a mapname.gsc file that contains the code:

Code:
main()
{
Maps\mp\_load::main();
}


The gsc file goes in your maps/mp folder inside the iwd

Share |
blmeanie
General Member
Since: Mar 13, 2005
Posts: 196
Last: Mar 31, 2009
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Wednesday, Aug. 2, 2006 03:51 am
got all that, I neglected to copy and paste the part about the global intermission, map works fine in TDM, DM ,and was trying to add ctf next.

In a UO tutorial on ctf, it had all kinds of involved and confusing elements to add, just making sure I don't need that for cod2
Share |
blmeanie
General Member
Since: Mar 13, 2005
Posts: 196
Last: Mar 31, 2009
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Wednesday, Aug. 2, 2006 03:59 am
are there any additional entity elements that need to be put in on the flags?
Share |
blmeanie
General Member
Since: Mar 13, 2005
Posts: 196
Last: Mar 31, 2009
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Wednesday, Aug. 2, 2006 09:26 pm
has anybody had trouble getting ctf to work?
Share |
blmeanie
General Member
Since: Mar 13, 2005
Posts: 196
Last: Mar 31, 2009
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Friday, Aug. 4, 2006 01:47 am
blmeanie writes...
Quote:
are there any additional entity elements that need to be put in on the flags?



When you add the models of the two flags, do you need to modify them at all or just drop them in?
Share |
veef
General Member
Since: Apr 25, 2006
Posts: 1258
Last: Aug 29, 2006
[view latest posts]
Level 8
Category: CoD2 MP Mapping
Posted: Friday, Aug. 4, 2006 02:01 am
blmeanie writes...
Quote:
blmeanie writes...
Quote:
are there any additional entity elements that need to be put in on the flags?



When you add the models of the two flags, do you need to modify them at all or just drop them in?
Just drop them in nothing needs to be added or changed.
Share |
KilLjoY
General Member
Since: Jul 13, 2004
Posts: 609
Last: Jan 24, 2009
[view latest posts]
Level 6
MODSCON
Category: CoD2 MP Mapping
Posted: Friday, Aug. 4, 2006 02:03 am
there is no need to edit them since those are prefabs that were also used by IW to insert CTF into all the mp maps all the difficult elements that used to be needed in UO are included inside of that prefab
Share |
blmeanie
General Member
Since: Mar 13, 2005
Posts: 196
Last: Mar 31, 2009
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Friday, Aug. 4, 2006 02:20 am
any ideas on what could be causing ctf not to run? when I switch to ctf after the map loads it says ctf but there are no flags visible despite them being quite visible in the editor?
Share |
veef
General Member
Since: Apr 25, 2006
Posts: 1258
Last: Aug 29, 2006
[view latest posts]
Level 8
Category: CoD2 MP Mapping
Posted: Friday, Aug. 4, 2006 02:27 am
blmeanie writes...
Quote:
any ideas on what could be causing ctf not to run? when I switch to ctf after the map loads it says ctf but there are no flags visible despite them being quite visible in the editor?
When you switch to ctf and then spawn does it say you are playing ctf or does it say some other gametype?
Share |
Restricted Access Topic is Locked
Page
Next Page
subscribe
MODSonline.com Forums : Call of Duty 2 : CoD2 MP Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»