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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: portals
veef
General Member
Since: Apr 25, 2006
Posts: 1258
Last: Aug 29, 2006
[view latest posts]
Level 8
Category: CoD2 MP Mapping
Posted: Monday, Aug. 21, 2006 11:07 pm
Saureco writes...
Quote:
I understand the relationship between structural brushes and portals. However, maskedavenger's tut draws cells with one brush per wall, and one portal texture per brush. AmishThunder's tut has two interior cells with two opposing portal brushes.


Quote:
1. Is this correct? There should only be one portal texture between cells?
Only one is needed, two will just create another cell between them.

Quote:
2. Does this include interior cells (ie, rooms, caverns contained by structural meshes)?
Yes you do not need two anywhere.

Quote:
3. The Portal No Draw texture has no effect whatsoever, correct? It is merely complementary to the Portal texture? Its purpose is to make a brush entirely of Portal No Draw so that the one functional face of Portal texture can exist?
Correct

Quote:
4. Are portal brushes structural or detail brushes? For example, does this have an effect with the compiler or in-game rendering?
Structual and yes it will have an effect in the compiler and in-game rendering.

Quote:
5. Do portal brushes have to be geometric blocks or can they be meshes?
They have to be a structual brush.
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Saureco
General Member
Since: Aug 12, 2006
Posts: 254
Last: Mar 19, 2008
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Level 5
Category: CoD2 MP Mapping
Posted: Monday, Aug. 21, 2006 11:31 pm
Wonderful responses, veef. I owe you a pint! [thumbs_up]
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