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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: NEED TREE MODELS
{RSE}ADMIN
General Member
Since: Apr 22, 2006
Posts: 211
Last: Aug 11, 2007
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Level 4
Category: CoDUO Mapping
Posted: Thursday, Jul. 20, 2006 01:24 am
i am doing a forrest map and i need as many trees as i can get. mostly big trees, pines and regular deciduious trees. if you can show me some that'd be cool
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tbcredman
General Member
Since: Feb 14, 2006
Posts: 83
Last: Jul 22, 2007
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Level 3
Category: CoDUO Mapping
Posted: Thursday, Jul. 20, 2006 01:35 am
here is a list of xmodels of trees bushes and some grass i just threw them all together incase u wanted them too =-)

you will have to try them yourself
didnt feel like posting pics..plus it will take too long
there probably is a few more than this some where but i coundt find them..
hope it helps!

xmodel/tree_winter_shortpine
xmodel/tree_winter_pine
xmodel/tree_winter_firhighbranch
xmodel/tree_wintertree2
xmodel/tree_wintertree1
xmodel/tree_towntree2
xmodel/tree_towntree1
xmodel/tree_tallspruce
xmodel/tree_TallFir
xmodel/tree_spruce_winter
xmodel/tree_shortspruce_winter
xmodel/tree_shortpine
xmodel/tree_shortspruce
xmodel/tree_firhighbranch
xmodel/tallskinnytreea
xmodel/tallshrub
xmodel/tallleafytreetall
xmodel/tallleafytreenormal
xmodel/brush_straight
xmodel/brush_gnarly
xmodel/fullspikeyshrub
xmodel/fullSpikeyShrub_nocollision
xmodel/fulltreea
xmodel/genericshrub
xmodel/grassclod1
xmodel/grassclod2
xmodel/grasstuft2
xmodel/highsplittree
xmodel/hurtgendeadtree
xmodel/hurtgentalla
xmodel/hurtgentallb
xmodel/hurtgentallc
xmodel/hurtgentallpine
xmodel/largeheavytreea
xmodel/maple
xmodel/oakfallbrown
xmodel/oakfallorange
xmodel/pine
xmodel/poplarfallred
xmodel/poplarfallyellow
xmodel/roundfullshrub

edited on Jul. 19, 2006 09:36 pm by tbcredman
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{RSE}ADMIN
General Member
Since: Apr 22, 2006
Posts: 211
Last: Aug 11, 2007
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Thursday, Jul. 20, 2006 01:36 am
woah thx dude
[crazy]but how do i open them?[crazy]
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tbcredman
General Member
Since: Feb 14, 2006
Posts: 83
Last: Jul 22, 2007
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Level 3
Category: CoDUO Mapping
Posted: Thursday, Jul. 20, 2006 01:39 am
ok if you set up your radiant right...heres hwat you do


on your 2d grid screen right click click misc> model a open box will come up and a entity box will come up clsoe the open box and on the entity box type for the key model and value any one oif those in that list i gave u hope it helps!
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{RSE}ADMIN
General Member
Since: Apr 22, 2006
Posts: 211
Last: Aug 11, 2007
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Level 4
Category: CoDUO Mapping
Posted: Thursday, Jul. 20, 2006 01:44 am
all i see is a box. is there any was i can get it so i see a tree?
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tbcredman
General Member
Since: Feb 14, 2006
Posts: 83
Last: Jul 22, 2007
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Level 3
Category: CoDUO Mapping
Posted: Thursday, Jul. 20, 2006 01:46 am
what color is the box?
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{RSE}ADMIN
General Member
Since: Apr 22, 2006
Posts: 211
Last: Aug 11, 2007
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Level 4
Category: CoDUO Mapping
Posted: Thursday, Jul. 20, 2006 01:46 am
red
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tbcredman
General Member
Since: Feb 14, 2006
Posts: 83
Last: Jul 22, 2007
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Thursday, Jul. 20, 2006 01:49 am
ok up tath te top of the radiant there is a little button with a capital E and some lines right by hte e...click that and clikc skinned and boxed

not sure if it will help but it should
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ROTCGuy
General Member
Since: May 30, 2004
Posts: 265
Last: Mar 18, 2009
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Level 5
Category: CoDUO Mapping
Posted: Thursday, Jul. 20, 2006 01:51 am
In case you have a tough time finding that icon you can also go to view>entities as and pick skinned or whatever one you want.
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{RSE}ADMIN
General Member
Since: Apr 22, 2006
Posts: 211
Last: Aug 11, 2007
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Thursday, Jul. 20, 2006 01:51 am
nope any other suggestions?[ohwell]
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