| Author |
Topic: Q3map Crashing at Allocate Lightmaps |
| fkzlnfklnzflkalkfza |
General Member Since: Jul 13, 2005 Posts: 32 Last: Jul 21, 2006 [view latest posts] |
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Category: CoDUO Mapping Posted: Tuesday, Jul. 18, 2006 10:10 pm |
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When I compile my map, q3map.exe crashes at this point:
Quote: --- AllocateLightmaps ---
174 unique shaders
Does anyone know what could be causing this?
Compile Log
Quote: C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
51882 files in pk3 files
967 shaderInfo
--- LoadMapFile ---
Loading map file C:\Program Files\Call of Duty\uo\maps\mp\mp_longhorn_beta1.map
Entity 0, Brush 238: mixed face contents
Entity 0, Brush 239: mixed face contents
Entity 0, Brush 240: mixed face contents
Entity 0, Brush 241: mixed face contents
Entity 0, Brush 242: mixed face contents
Entity 0, Brush 243: mixed face contents
Entity 0, Brush 244: mixed face contents
Entity 0, Brush 245: mixed face contents
Entity 0, Brush 246: mixed face contents
Entity 0, Brush 247: mixed face contents
Entity 0, Brush 248: mixed face contents
Entity 0, Brush 249: mixed face contents
Entity 0, Brush 250: mixed face contents
Entity 0, Brush 251: mixed face contents
Entity 0, Brush 252: mixed face contents
Entity 0, Brush 253: mixed face contents
Entity 0, Brush 254: mixed face contents
Entity 0, Brush 587: mixed face contents
Entity 0, Brush 588: mixed face contents
Entity 0, Brush 589: mixed face contents
Entity 0, Brush 828: mixed face contents
Entity 0, Brush 829: mixed face contents
Entity 0, Brush 914: mixed face contents
Entity 0, Brush 915: mixed face contents
Entity 0, Brush 916: mixed face contents
Entity 0, Brush 917: mixed face contents
Entity 0, Brush 1632: mixed face contents
Entity 0, Brush 1633: mixed face contents
Entity 0, Brush 1738: mixed face contents
Entity 0, Brush 1739: mixed face contents
Entity 0, Brush 1745: mixed face contents
Entity 0, Brush 1746: mixed face contents
Entity 0, Brush 1793: mixed face contents
Entity 0, Brush 1993: mixed face contents
Entity 0, Brush 3207: mixed face contents
Entity 0, Brush 3208: mixed face contents
Entity 0, Brush 3428: mixed face contents
Entity 0, Brush 3481: mixed face contents
Entity 0, Brush 3482: mixed face contents
Entity 0, Brush 3491: mixed face contents
Entity 0, Brush 3496: mixed face contents
Entity 0, Brush 3497: mixed face contents
Entity 0, Brush 3500: mixed face contents
Entity 0, Brush 3504: mixed face contents
Entity 0, Brush 3530: mixed face contents
Entity 0, Brush 3596: mixed face contents
Entity 0, Brush 3598: mixed face contents
Entity 0, Brush 3893: mixed face contents
Entity 0, Brush 3902: mixed face contents
Entity 0, Brush 3903: mixed face contents
Entity 0, Brush 3904: mixed face contents
Entity 0, Brush 3905: mixed face contents
Entity 0, Brush 3906: mixed face contents
Entity 0, Brush 3907: mixed face contents
Entity 0, Brush 3908: mixed face contents
Entity 0, Brush 3909: mixed face contents
Entity 0, Brush 3910: mixed face contents
Entity 0, Brush 3911: mixed face contents
Entity 0, Brush 3912: mixed face contents
Entity 0, Brush 3913: mixed face contents
Entity 0, Brush 3914: mixed face contents
Entity 0, Brush 3915: mixed face contents
Entity 0, Brush 3916: mixed face contents
Entity 0, Brush 3917: mixed face contents
Entity 0, Brush 3921: mixed face contents
Entity 0, Brush 3928: mixed face contents
Entity 0, Brush 3929: mixed face contents
Entity 0, Brush 3931: mixed face contents
Entity 0, Brush 3939: mixed face contents
Entity 0, Brush 3977: mixed face contents
Entity 0, Brush 3978: mixed face contents
Entity 0, Brush 4074: mixed face contents
Entity 0, Brush 4099: mixed face contents
WARNING: Couldn't find image for shader textures/sky/mpkursk
Entity 0, Brush 4174: mixed face contents
Entity 0, Brush 4219: mixed face contents
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
5509 total world brushes
2799 detail brushes
301 patches
6622 boxbevels
9592 edgebevels
1228 entities
38018 planes
0 areaportals
size: -1704, 616,-2224 to 8424, 8472, 5256
############### model 0 ###############
----- PatchMapDrawSurfs -----
229 patches
61 patch LOD groups
--- FaceBSP ---
24334 faces
17592 leafs
----- MakeTreePortals -----
WARNING: node without a volume
node has 4 tiny portals
node reference point 2783.14 2754.00 482.00
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
539 tiny portals
----- FilterStructuralBrushesIntoTree -----
4023 structural brushes
11399 cluster references
--- FloodEntities ---
7140 flooded leafs
--- FillOutside ---
9988 solid leafs
464 leafs filled
7140 inside leafs
----- ClipSidesIntoTree -----
--- FaceBSP ---
14170 faces
11350 leafs
----- MakeTreePortals -----
735 tiny portals
----- FilterStructuralBrushesIntoTree -----
4023 structural brushes
10676 cluster references
----- Building Portals and Cells -----
2 unique cells
--- NumberClusters ---
5821 visclusters
19660 visportals
24800 solidfaces
--- WritePortalFile ---
writing C:\Program Files\Call of Duty\uo\maps\mp\mp_longhorn_beta1.prt
--- FloodAreas ---
2 areas
----- FilterDetailBrushesIntoTree -----
1486 detail brushes
3730 cluster references
----- SubdivideDrawSurfs -----
----- MergeSides -----
0 siderefs
----- FixTJunctions -----
16408 axial edge lines
4109 non-axial edge lines
0 degenerate edges
20517 edge lines of 131072
10649 verts added for tjunctions
67127 total verts
11514 naturally ordered
2160 rotated orders
320 can't order
--- AllocateLightmaps ---
174 unique shaders
C:\Program Files\game\uo\maps\mp>pause
Druk op een toets om door te gaan. . .
C:\Program Files\game\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\bin\q3ma
p" -vis -fast -game uo "C:\Program Files\Call of Duty\uo\maps\mp\mp_longhorn_bet
a1"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- vis ----
fastvis = true
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\Z_Nuenen.pk3 (9 files)
C:/Program Files/Call of Duty/\uo\zzz_srv_mtlmapsmod.pk3 (7 files)
C:/Program Files/Call of Duty/\uo\zzz_AntitankRifle.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\w_awe_uo_v2.1_client.pk3 (53 files)
C:/Program Files/Call of Duty/\uo\uomappack00.pk3 (143 files)
C:/Program Files/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty/\uo\mp_zion_ruin.pk3 (11 files)
C:/Program Files/Call of Duty/\uo\mp_zion_desert.pk3 (10 files)
C:/Program Files/Call of Duty/\uo\mp_zion_dday.pk3 (9 files)
C:/Program Files/Call of Duty/\uo\mp_zion_base.pk3 (34 files)
C:/Program Files/Call of Duty/\uo\mp_valley_final.pk3 (11 files)
C:/Program Files/Call of Duty/\uo\mp_uo_berchtesgaden.pk3 (22 files)
C:/Program Files/Call of Duty/\uo\mp_longhorn_beta1.pk3 (10 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
51882 files in pk3 files
reading C:\Program Files\Call of Duty\uo\maps\mp\mp_longhorn_beta1.bsp
Could not load file 'C:\Program Files\Call of Duty\uo\maps\mp\mp_longhorn_beta1.
bsp'
C:\Program Files\game\uo\maps\mp>copy /Y "C:\Program Files\Call of Duty\uo\maps\
mp\mp_longhorn_beta1.bsp" "C:\Program Files\game\uo\maps\mp\mp_longhorn_beta1.bs
p"
Het systeem kan het opgegeven bestand niet vinden.
C:\Program Files\game\uo\maps\mp>copy /Y "C:\Program Files\Call of Duty\uo\maps\
mp\mp_longhorn_beta1.prt" "C:\Program Files\game\uo\maps\mp\mp_longhorn_beta1.pr
t"
1 bestand(en) gekopieerd.
C:\Program Files\game\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\bin\flar
e" -fast -game uo "C:\Program Files\game\uo\maps\mp\mp_longhorn_beta1"
----- FS_Startup -----
Current search path:
C:/Program Files/game/\uo\pakuo07.pk3 (157 files)
C:/Program Files/game/\uo\pakuo06.pk3 (12 files)
C:/Program Files/game/\uo\pakuo05.pk3 (3 files)
C:/Program Files/game/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/game/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/game/\uo\pakuo02.pk3 (790 files)
C:/Program Files/game/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/game/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/game//uo
C:/Program Files/game/\main\pakb.pk3 (60 files)
C:/Program Files/game/\main\paka.pk3 (41 files)
C:/Program Files/game/\main\pak9.pk3 (149 files)
C:/Program Files/game/\main\pak8.pk3 (235 files)
C:/Program Files/game/\main\pak6.pk3 (3 files)
C:/Program Files/game/\main\pak5.pk3 (4858 files)
C:/Program Files/game/\main\pak4.pk3 (1668 files)
C:/Program Files/game/\main\pak3.pk3 (1992 files)
C:/Program Files/game/\main\pak2.pk3 (694 files)
C:/Program Files/game/\main\pak1.pk3 (2642 files)
C:/Program Files/game/\main\pak0.pk3 (12816 files)
C:/Program Files/game//main
C:/Program Files/game/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/game/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/game/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/game/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/game/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/game/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/game/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/game/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
51560 files in pk3 files
Could not load file 'C:\Program Files\game\uo\maps\mp\mp_longhorn_beta1.bsp'
C:\Program Files\game\uo\maps\mp>copy /Y "C:\Program Files\game\uo\maps\mp\mp_lo
nghorn_beta1.bsp" "C:\Program Files\Call of Duty\uo\maps\mp\mp_longhorn_beta1.bs
p"
Het systeem kan het opgegeven bestand niet vinden.
C:\Program Files\game\uo\maps\mp>copy /Y "C:\Program Files\game\uo\maps\mp\mp_lo
nghorn_beta1.prt" "C:\Program Files\Call of Duty\uo\maps\mp\mp_longhorn_beta1.pr
t"
1 bestand(en) gekopieerd.
C:\Program Files\game\uo\maps\mp>pause
Druk op een toets om door te gaan. . .
Your expertise is needed here!
Regards,
delodder
edited on Jul. 18, 2006 06:17 pm by delodder |
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| StrYdeR |
General Member Since: May 11, 2004 Posts: 11671 Last: Oct 7, 2021 [view latest posts] |
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Category: CoDUO Mapping Posted: Tuesday, Jul. 18, 2006 11:41 pm |
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i dont see q3map crashing - i see you with a typo in your .bat file
post the a) method of your compile and b) the contents of your .bat
ALSO - you have nodes w/o volume, which usually indicates the usage of CSG functions - which is a no-no, though it can also be caused by using certain prefabs that are erroneous as well as over clipping carelessly
i would say to clean those errors up first, then double check your compile syntax
![[angryalien]](images/BBCode/smilies/angryalien.gif) |
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| WHC_Grassy |
General Member Since: Apr 20, 2005 Posts: 1426 Last: Aug 25, 2007 [view latest posts] |
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| fkzlnfklnzflkalkfza |
General Member Since: Jul 13, 2005 Posts: 32 Last: Jul 21, 2006 [view latest posts] |
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Category: CoDUO Mapping Posted: Wednesday, Jul. 19, 2006 08:00 am |
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I compile my map by exporting my .map file to my C:\Program Files\game\uo\maps\mp folder, running the batch file there and have it copy the files to my C:\Program Files\Call Of Duty\uo\maps\mp folder.
Batch file:
Quote: "C:\Program Files\Call of Duty\uoTools\bin\q3map" -v -game uo "C:\Program Files\Call of Duty\uo\maps\mp\mp_longhorn_beta1"
pause
"C:\Program Files\Call of Duty\uoTools\bin\q3map" -vis -fast -game uo "C:\Program Files\Call of Duty\uo\maps\mp\mp_longhorn_beta1"
copy /Y "C:\Program Files\Call of Duty\uo\maps\mp\mp_longhorn_beta1.bsp" "C:\Program Files\game\uo\maps\mp\mp_longhorn_beta1.bsp"
copy /Y "C:\Program Files\Call of Duty\uo\maps\mp\mp_longhorn_beta1.prt" "C:\Program Files\game\uo\maps\mp\mp_longhorn_beta1.prt"
"C:\Program Files\Call of Duty\uoTools\bin\flare" -fast -game uo "C:\Program Files\game\uo\maps\mp\mp_longhorn_beta1"
copy /Y "C:\Program Files\game\uo\maps\mp\mp_longhorn_beta1.bsp" "C:\Program Files\Call of Duty\uo\maps\mp\mp_longhorn_beta1.bsp"
copy /Y "C:\Program Files\game\uo\maps\mp\mp_longhorn_beta1.prt" "C:\Program Files\Call of Duty\uo\maps\mp\mp_longhorn_beta1.prt"
pause
I have used CSG Subtract and CSH Hollow...couldn't resist...I'm a bad boy :P Learned my lesson now though...
I removed the only weird object in my map (which was hollowed out) and my tunnel entrance (which probably was clippped too much into smaller pieces) has been modified (deleted the small pieces)
When I go to position 2783.14 2754.00 482.00 It brings me to a prefab I put it my map
When I go to position 0.00 0.00 0.00, I see nothing...ie it brings me outside of my skybox.
Oh, and I mean when it gets to the Allocate Maps part, it takes a while, but then I get the Windows message An error occured in Q3map.exe and the program ahs to be shut down...
Then the batch file just finishes it's tasks (ie it pauzes, and goes directly to the next step)
Quote: I dont see a .bsp created, only a .prt file. [casanova]
That's the problem. Because it stops, the .bsp isn't being created.
Regards,
delodder
edited on Jul. 19, 2006 04:04 am by delodder |
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| WHC_Grassy |
General Member Since: Apr 20, 2005 Posts: 1426 Last: Aug 25, 2007 [view latest posts] |
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| fkzlnfklnzflkalkfza |
General Member Since: Jul 13, 2005 Posts: 32 Last: Jul 21, 2006 [view latest posts] |
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Category: CoDUO Mapping Posted: Wednesday, Jul. 19, 2006 11:56 am |
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I did what you told me to do, it fixed one of the "node without a volume" errors (the one at position 2783.14 2754.00 482.00)
But it's still giving an error about the one at position 0.00 0.00 0.00
I took 3 screenshots of what's going on at 0.00 0.00 0.00
:P
Compile Log:
Quote: C:/Program Files/Call of Duty/\uo\mp_uo_berchtesgaden.pk3 (22 files)
C:/Program Files/Call of Duty/\uo\mp_longhorn_beta1.pk3 (10 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
51882 files in pk3 files
967 shaderInfo
--- LoadMapFile ---
Loading map file C:\Program Files\Call of Duty\uo\maps\mp\mp_longhorn_beta1.map
Entity 0, Brush 238: mixed face contents
Entity 0, Brush 239: mixed face contents
Entity 0, Brush 240: mixed face contents
Entity 0, Brush 241: mixed face contents
Entity 0, Brush 242: mixed face contents
Entity 0, Brush 243: mixed face contents
Entity 0, Brush 244: mixed face contents
Entity 0, Brush 245: mixed face contents
Entity 0, Brush 246: mixed face contents
Entity 0, Brush 247: mixed face contents
Entity 0, Brush 248: mixed face contents
Entity 0, Brush 249: mixed face contents
Entity 0, Brush 250: mixed face contents
Entity 0, Brush 251: mixed face contents
Entity 0, Brush 252: mixed face contents
Entity 0, Brush 253: mixed face contents
Entity 0, Brush 254: mixed face contents
Entity 0, Brush 587: mixed face contents
Entity 0, Brush 588: mixed face contents
Entity 0, Brush 589: mixed face contents
Entity 0, Brush 828: mixed face contents
Entity 0, Brush 829: mixed face contents
Entity 0, Brush 914: mixed face contents
Entity 0, Brush 915: mixed face contents
Entity 0, Brush 916: mixed face contents
Entity 0, Brush 917: mixed face contents
Entity 0, Brush 1628: mixed face contents
Entity 0, Brush 1629: mixed face contents
Entity 0, Brush 1734: mixed face contents
Entity 0, Brush 1735: mixed face contents
Entity 0, Brush 1741: mixed face contents
Entity 0, Brush 1742: mixed face contents
Entity 0, Brush 1789: mixed face contents
Entity 0, Brush 1989: mixed face contents
Entity 0, Brush 3201: mixed face contents
Entity 0, Brush 3202: mixed face contents
Entity 0, Brush 3422: mixed face contents
Entity 0, Brush 3475: mixed face contents
Entity 0, Brush 3476: mixed face contents
Entity 0, Brush 3485: mixed face contents
Entity 0, Brush 3490: mixed face contents
Entity 0, Brush 3491: mixed face contents
Entity 0, Brush 3494: mixed face contents
Entity 0, Brush 3498: mixed face contents
Entity 0, Brush 3524: mixed face contents
Entity 0, Brush 3590: mixed face contents
Entity 0, Brush 3592: mixed face contents
Entity 0, Brush 3880: mixed face contents
Entity 0, Brush 3889: mixed face contents
Entity 0, Brush 3890: mixed face contents
Entity 0, Brush 3891: mixed face contents
Entity 0, Brush 3892: mixed face contents
Entity 0, Brush 3893: mixed face contents
Entity 0, Brush 3894: mixed face contents
Entity 0, Brush 3895: mixed face contents
Entity 0, Brush 3896: mixed face contents
Entity 0, Brush 3897: mixed face contents
Entity 0, Brush 3898: mixed face contents
Entity 0, Brush 3899: mixed face contents
Entity 0, Brush 3900: mixed face contents
Entity 0, Brush 3901: mixed face contents
Entity 0, Brush 3902: mixed face contents
Entity 0, Brush 3906: mixed face contents
Entity 0, Brush 3913: mixed face contents
Entity 0, Brush 3914: mixed face contents
Entity 0, Brush 3916: mixed face contents
Entity 0, Brush 3924: mixed face contents
Entity 0, Brush 3962: mixed face contents
Entity 0, Brush 3963: mixed face contents
Entity 0, Brush 4054: mixed face contents
Entity 0, Brush 4077: mixed face contents
WARNING: Couldn't find image for shader textures/sky/mpkursk
Entity 0, Brush 4150: mixed face contents
Entity 0, Brush 4182: mixed face contents
Entity 0, Brush 4328: mixed face contents
Entity 0, Brush 4329: mixed face contents
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
5495 total world brushes
2806 detail brushes
301 patches
6546 boxbevels
9413 edgebevels
1235 entities
37448 planes
0 areaportals
size: -1704, 616,-2224 to 8424, 8472, 5256
############### model 0 ###############
----- PatchMapDrawSurfs -----
229 patches
61 patch LOD groups
--- FaceBSP ---
24236 faces
17534 leafs
----- MakeTreePortals -----
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
512 tiny portals
----- FilterStructuralBrushesIntoTree -----
4007 structural brushes
11387 cluster references
--- FloodEntities ---
7093 flooded leafs
--- FillOutside ---
9977 solid leafs
464 leafs filled
7093 inside leafs
----- ClipSidesIntoTree -----
--- FaceBSP ---
14090 faces
11283 leafs
----- MakeTreePortals -----
690 tiny portals
----- FilterStructuralBrushesIntoTree -----
4007 structural brushes
10635 cluster references
----- Building Portals and Cells -----
3 unique cells
--- NumberClusters ---
5777 visclusters
19466 visportals
24651 solidfaces
--- WritePortalFile ---
writing C:\Program Files\Call of Duty\uo\maps\mp\mp_longhorn_beta1.prt
--- FloodAreas ---
3 areas
----- FilterDetailBrushesIntoTree -----
1488 detail brushes
3672 cluster references
----- SubdivideDrawSurfs -----
----- MergeSides -----
0 siderefs
----- FixTJunctions -----
16422 axial edge lines
4103 non-axial edge lines
0 degenerate edges
20525 edge lines of 131072
10735 verts added for tjunctions
67222 total verts
11455 naturally ordered
2222 rotated orders
320 can't order
--- AllocateLightmaps ---
174 unique shaders
C:\Program Files\game\uo\maps\mp>pause
Druk op een toets om door te gaan. . .
C:\Program Files\game\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\bin\q3ma
p" -vis -fast -game uo "C:\Program Files\Call of Duty\uo\maps\mp\mp_longhorn_bet
a1"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- vis ----
fastvis = true
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\Z_Nuenen.pk3 (9 files)
C:/Program Files/Call of Duty/\uo\zzz_srv_mtlmapsmod.pk3 (7 files)
C:/Program Files/Call of Duty/\uo\zzz_AntitankRifle.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\w_awe_uo_v2.1_client.pk3 (53 files)
C:/Program Files/Call of Duty/\uo\uomappack00.pk3 (143 files)
C:/Program Files/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty/\uo\mp_zion_ruin.pk3 (11 files)
C:/Program Files/Call of Duty/\uo\mp_zion_desert.pk3 (10 files)
C:/Program Files/Call of Duty/\uo\mp_zion_dday.pk3 (9 files)
C:/Program Files/Call of Duty/\uo\mp_zion_base.pk3 (34 files)
C:/Program Files/Call of Duty/\uo\mp_valley_final.pk3 (11 files)
C:/Program Files/Call of Duty/\uo\mp_uo_berchtesgaden.pk3 (22 files)
C:/Program Files/Call of Duty/\uo\mp_longhorn_beta1.pk3 (10 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
51882 files in pk3 files
reading C:\Program Files\Call of Duty\uo\maps\mp\mp_longhorn_beta1.bsp
Could not load file 'C:\Program Files\Call of Duty\uo\maps\mp\mp_longhorn_beta1.
bsp'
C:\Program Files\game\uo\maps\mp>copy /Y "C:\Program Files\Call of Duty\uo\maps\
mp\mp_longhorn_beta1.bsp" "C:\Program Files\game\uo\maps\mp\mp_longhorn_beta1.bs
p"
Het systeem kan het opgegeven bestand niet vinden.
C:\Program Files\game\uo\maps\mp>copy /Y "C:\Program Files\Call of Duty\uo\maps\
mp\mp_longhorn_beta1.prt" "C:\Program Files\game\uo\maps\mp\mp_longhorn_beta1.pr
t"
1 bestand(en) gekopieerd.
C:\Program Files\game\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\bin\flar
e" -fast -game uo "C:\Program Files\game\uo\maps\mp\mp_longhorn_beta1"
----- FS_Startup -----
Current search path:
C:/Program Files/game/\uo\pakuo07.pk3 (157 files)
C:/Program Files/game/\uo\pakuo06.pk3 (12 files)
C:/Program Files/game/\uo\pakuo05.pk3 (3 files)
C:/Program Files/game/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/game/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/game/\uo\pakuo02.pk3 (790 files)
C:/Program Files/game/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/game/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/game//uo
C:/Program Files/game/\main\pakb.pk3 (60 files)
C:/Program Files/game/\main\paka.pk3 (41 files)
C:/Program Files/game/\main\pak9.pk3 (149 files)
C:/Program Files/game/\main\pak8.pk3 (235 files)
C:/Program Files/game/\main\pak6.pk3 (3 files)
C:/Program Files/game/\main\pak5.pk3 (4858 files)
C:/Program Files/game/\main\pak4.pk3 (1668 files)
C:/Program Files/game/\main\pak3.pk3 (1992 files)
C:/Program Files/game/\main\pak2.pk3 (694 files)
C:/Program Files/game/\main\pak1.pk3 (2642 files)
C:/Program Files/game/\main\pak0.pk3 (12816 files)
C:/Program Files/game//main
C:/Program Files/game/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/game/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/game/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/game/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/game/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/game/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/game/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/game/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
51560 files in pk3 files
Could not load file 'C:\Program Files\game\uo\maps\mp\mp_longhorn_beta1.bsp'
C:\Program Files\game\uo\maps\mp>copy /Y "C:\Program Files\game\uo\maps\mp\mp_lo
nghorn_beta1.bsp" "C:\Program Files\Call of Duty\uo\maps\mp\mp_longhorn_beta1.bs
p"
Het systeem kan het opgegeven bestand niet vinden.
C:\Program Files\game\uo\maps\mp>copy /Y "C:\Program Files\game\uo\maps\mp\mp_lo
nghorn_beta1.prt" "C:\Program Files\Call of Duty\uo\maps\mp\mp_longhorn_beta1.pr
t"
1 bestand(en) gekopieerd.
C:\Program Files\game\uo\maps\mp>pause
Druk op een toets om door te gaan. . .
Regards,
delodder
edited on Jul. 19, 2006 07:58 am by delodder |
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| StrYdeR |
General Member Since: May 11, 2004 Posts: 11671 Last: Oct 7, 2021 [view latest posts] |
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Category: CoDUO Mapping Posted: Wednesday, Jul. 19, 2006 12:36 pm |
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referenced at 0 0 0 means the brush is so big that yo cannot see it, because you are inside it
try drawing one brush that encompases only your map (completely) then select inside and copy and paste it to a new map
the error you are reporting is a windows one, usually associated with memory - the temporary allocation blocks are full, and dont dump(inefficient q3map) - try manually increasing your windows managed temp memory to 2G
![[angryalien]](images/BBCode/smilies/angryalien.gif) |
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| fkzlnfklnzflkalkfza |
General Member Since: Jul 13, 2005 Posts: 32 Last: Jul 21, 2006 [view latest posts] |
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Category: CoDUO Mapping Posted: Wednesday, Jul. 19, 2006 02:13 pm |
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Quote: the error you are reporting is a windows one, usually associated with memory - the temporary allocation blocks are full, and dont dump(inefficient q3map) - try manually increasing your windows managed temp memory to 2G

I have never done that before...
Is there anything that could go wrong after doing that?(both with Windows as with my map)
Will 2 gigs be enough? (Because I see I have 24,131 gigs available, or am I wrong?)
Regards
delodder
edited on Jul. 19, 2006 10:13 am by delodder |
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| StrYdeR |
General Member Since: May 11, 2004 Posts: 11671 Last: Oct 7, 2021 [view latest posts] |
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Category: CoDUO Mapping Posted: Wednesday, Jul. 19, 2006 11:11 pm |
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you are on the right track
there is nothing that can harm you in doing this, as you can set it back to windows managed memory and it will manually adjust it later
given the amount of free space you have i would recommend trying 2500Mb for the min and 3900Mb for the max
![[angryalien]](images/BBCode/smilies/angryalien.gif) |
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| fkzlnfklnzflkalkfza |
General Member Since: Jul 13, 2005 Posts: 32 Last: Jul 21, 2006 [view latest posts] |
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Category: CoDUO Mapping Posted: Thursday, Jul. 20, 2006 11:15 am |
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No go.
You were right about the error, though, I looked it up (error report said 0xC0000005)
Quote: The error 0xC0000005 is generated by an illegal "memory access violation". Source: http://www.updatexp.com/0xC0000005.html
I also found something about DEP on that site, without actually knowing what it was, I decided to disable DEP for q3map.exe and flare.exe and try again.
No go.
The only things I did in my map between my last succesfull compile, and my first unsuccesfull compile, were adding the lights in 3 buildigns and deleting small pieces of brushes (overclipped brush)...
I can't imagine it would take that much of memory just for those lights...
Also, the memory usage stays below 100 MB when I look in my taskmanager...
Should I change it a little more, or have you got any other ideas?
Thanks for your help, really appreciate it man:)
delodder
edited on Jul. 20, 2006 07:22 am by delodder |
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