layer after layer of same textures
Sounds like you are describing the HOM (Hall of Mirrors) effect. This happens when a texture is not properly placed somewhere and you can into the voidness outside of your map.
- Make sure you compile your map using FullVis
- After you compile the map, check the editor console to make sure there are no errors
- test the map without the editor in the background (in case you are trying the map while having the editor open)
- Also, take a look at the optimization tutorials.
Hey Foyleman zup body!!.
Hey nice optimization tutorial, but still nothing about mirrors reflection. I have the same problem, I just have a black square in the wall instead a mirror, and the mirror video tutorial doesn't explain anything else, just say that it is a simple texture "textures/common/mirror" thats it, nada, nothing, etc.
What is that compile metod that you are talking about "FullVis"?
Any help will be appreciated it.