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Forum: All Forums : Call of Duty 2
Category: CoD2 Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: [Preview] Tournieres, France
Andrew_Myers
General Member
Since: May 26, 2006
Posts: 100
Last: Feb 3, 2008
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Level 3
Category: CoD2 Map + Mod Releases
Posted: Sunday, Jul. 16, 2006 08:44 pm
Please remember this is my first map, and as such some things will probably be a bit sloppy, or not right, as i'm still learning radiant



Anyway this map will be based around Tournieres, France a little village south of Bayeux where Gen. Eisenhower set up his first headquarters on the continent of Europe, following D- day

The map is currently nightime, but i might chnage it, if asked, teams are currently british- german, and i plan to add all gametypes, any comments or suggestion are more than welcome, thanks

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Photobucket - Video and Image Hosting

Photobucket - Video and Image Hosting

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Mystic
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Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
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Im a fan of MODSonair
Category: CoD2 Map + Mod Releases
Posted: Sunday, Jul. 16, 2006 08:50 pm
Looking very nice! Keep it up.

Deleted your double post by request!
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HyBr!d
General Member
Since: Sep 26, 2004
Posts: 560
Last: Sep 25, 2015
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Level 6
Category: CoD2 Map + Mod Releases
Posted: Sunday, Jul. 16, 2006 10:17 pm
really nice looking screens![thumbs_up]

i like the realistic looks of the road =)
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ClaireClaws
General Member
Since: Oct 22, 2005
Posts: 106
Last: Oct 26, 2009
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Level 4
Category: CoD2 Map + Mod Releases
Posted: Sunday, Jul. 16, 2006 11:25 pm
Thats the FIRST(!!!!!) normal looking, a la 1940's, road design I seen in years around here.

And good atmosfeer and verry realistic that fallen tree.

[thumbs_up]
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Andrew_Myers
General Member
Since: May 26, 2006
Posts: 100
Last: Feb 3, 2008
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Level 3
Category: CoD2 Map + Mod Releases
Posted: Monday, Jul. 17, 2006 09:16 am
thanks hybrid and claire, took me a while

i'm thinking of adding trenches, mebe some sort of river, just a question- do people agree with the world spawn settings im using?

thanks

edited on Jul. 17, 2006 05:17 am by Andrew_Myers
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ClaireClaws
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Since: Oct 22, 2005
Posts: 106
Last: Oct 26, 2009
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Level 4
Category: CoD2 Map + Mod Releases
Posted: Monday, Jul. 17, 2006 12:53 pm
Think that scenery you have now blends in verry nice with that sky and horizon.

Think a forrest was often used to gather in and rest. And the Germans knew this.

I would go for ( and that from expecting to find that when walking in the real scene) for few thiny little streams with high gras, low bushes and small rocks and small walk routes

Some natural trenches ( few fresh mortar holes with tree damage and few 'dried up' streams trenches )

Overal surface little bit up and down (not as flat as a pancake) with lots of trees, bushes and dark green and blackish surface.

And think one can expect to find hidden campsites from soldiers in that forrest. So they used excisting natural hiding places or digged themselfs deeper. And some munition crates, camouflage nets etc. mark sucha place.

Any leftovers of manmade buildings can be found on edges of this forrest or near that road.

To get your map natural 'edged' on some sides use low wire fenches and place those a bit before your map surface ends so view on the horizon can be saved because the forrest continues beyond fench and noone can get to the 'fall of the map' edge.

So CTF can be played perfectly using this scenery. Allies have a main hidden base and Germans have a checkpoint near main road, through that forrest.

Oops srry.... made up a whole scenery here... well I hope it helps you a bit.

[wave]
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Skyguy
General Member
Since: Feb 8, 2006
Posts: 144
Last: Apr 25, 2009
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Level 4
Category: CoD2 Map + Mod Releases
Posted: Monday, Jul. 17, 2006 03:51 pm
Lovin the atmosphere, very nice!!!

One hint: Highlight your terrain patches along the road edge, go to Surface Inspector, and hit "Cap".....makes the texture alot nicer for terrain in that circumstance ;)

Otherwise, great attention to detail. Love it. Keep good gameplay in mind!![thumbs_up]

edited on Jul. 17, 2006 11:52 am by Skyguy
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Andrew_Myers
General Member
Since: May 26, 2006
Posts: 100
Last: Feb 3, 2008
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Level 3
Category: CoD2 Map + Mod Releases
Posted: Monday, Jul. 17, 2006 05:02 pm
ClaireClaws writes...
Quote:
Think that scenery you have now blends in verry nice with that sky and horizon.

thanks, may try changing it to the newvillers sky texture though

Think a forrest was often used to gather in and rest. And the Germans knew this.

yeah im going for a forest, though when i am adding models now, some earlier ones disappear, which is limiting my scope a wee bit

I would go for ( and that from expecting to find that when walking in the real scene) for few thiny little streams with high gras, low bushes and small rocks and small walk routes

yeah... was thinking streams mebe like the one at the start of the sp silotown level

Some natural trenches ( few fresh mortar holes with tree damage and few 'dried up' streams trenches )

trenches are always a faviourite yeah

To get your map natural 'edged' on some sides use low wire fenches and place those a bit before your map surface ends so view on the horizon can be saved because the forrest continues beyond fench and noone can get to the 'fall of the map' edge.

...standard mapping technique then :P

thanks for the comments tho [wave]

edited on Jul. 17, 2006 01:05 pm by Andrew_Myers
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Andrew_Myers
General Member
Since: May 26, 2006
Posts: 100
Last: Feb 3, 2008
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Level 3
Category: CoD2 Map + Mod Releases
Posted: Friday, Jul. 21, 2006 11:34 am
Update: 21/7/06

Posting some more screenshots showing latest progres, enjoy

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Warr!or
General Member
Since: Jun 21, 2005
Posts: 257
Last: Feb 9, 2008
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Level 5
Category: CoD2 Map + Mod Releases
Posted: Friday, Jul. 21, 2006 12:22 pm
looks very good
great work m8
it reminds me at Band of Brothers[thumbs_up]
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