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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Light through walls
cybershot
General Member
Since: Dec 29, 2005
Posts: 944
Last: Mar 4, 2018
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Level 7
Category: CoD2 MP Mapping
Posted: Sunday, Jul. 9, 2006 03:09 am
not sure that makes any sense,,, can you post a picture of the radiant brushes..maybe create just a wall and a floor and post it here
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Ramza
General Member
Since: Dec 11, 2004
Posts: 65
Last: Dec 27, 2006
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Level 3
Category: CoD2 MP Mapping
Posted: Sunday, Jul. 9, 2006 03:21 am
I use terrain patches, and the wall brushes go completely through them, so that's not it.
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codmp
General Member
Since: Feb 7, 2006
Posts: 905
Last: Aug 1, 2011
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Level 7
Category: CoD2 MP Mapping
Posted: Sunday, Jul. 9, 2006 04:53 am
try moving the light away from the wall and try adjusting the radius. Also try changing the brightness of the light.
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average
General Member
Since: Feb 5, 2004
Posts: 114
Last: Aug 8, 2006
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Level 4
Category: CoD2 MP Mapping
Posted: Sunday, Jul. 9, 2006 08:06 am
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cybershot
General Member
Since: Dec 29, 2005
Posts: 944
Last: Mar 4, 2018
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Level 7
Category: CoD2 MP Mapping
Posted: Sunday, Jul. 9, 2006 08:50 am
hhmmmm... i will have to look at that some more. it would be interesting if fixing the problem was that easy. but sometimes you get light leaking through in a place where you can't make the wall go below a floor. on my map, the light is leaking through the wall and ceiling. but i will look to see if i can change it up to see how it affects the light
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average
General Member
Since: Feb 5, 2004
Posts: 114
Last: Aug 8, 2006
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Level 4
Category: CoD2 MP Mapping
Posted: Sunday, Jul. 9, 2006 11:32 am
here is the solution posed by the other people that posted, in picture form.
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cybershot
General Member
Since: Dec 29, 2005
Posts: 944
Last: Mar 4, 2018
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Level 7
Category: CoD2 MP Mapping
Posted: Sunday, Jul. 9, 2006 05:13 pm
yes, that's the method i was talking about
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