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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: cant get in a drivable willysjeep
Janova
General Member
Since: Feb 5, 2004
Posts: 267
Last: Aug 9, 2006
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Wednesday, Jul. 5, 2006 09:56 am
okay... so i followed the tut word by word. and, well, the problem is that i made a drivable willys jeep and it spawns fine when the map loads, but when i run over to it, i cant get in it, instead i just run straight through it like its a misc_model without a clip.

my entidy window look like this;

Quote:

angles 0 225 0
classname script_vehicle
model xmodel/mp_v_us_lnd_willysjeep
origin 456 2596 94
script_gameobjectname tdm dm
vehicletype willyjeep_mp


My GSC looks like;

Quote:
main()
{
setCullFog(0, 20000, 0.35, 0.345, 0.33, 0 );
ambientPlay("ambient_mp_carentan");

// set the nighttime flag to be off
//setcvar("sv_night", "0" );

maps\mp\_load::main();

level thread maps\mp\_tankdrive_gmi::main();
level thread maps\mp\_jeepdrive_gmi::main();
level thread maps\mp\_flak_gmi::main();
game["allies"] = "american";
game["axis"] = "german";

game["attackers"] = "axis";
game["defenders"] = "allies";

game["compass_range"] = 6124;

}


any help would be good.
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Janova
General Member
Since: Feb 5, 2004
Posts: 267
Last: Aug 9, 2006
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Wednesday, Jul. 5, 2006 10:47 am
k i sorted it =S i didn't "set up the editor"... this is what happens when u defrag ur HD and go back to mapping... everything is fubar
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