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Forum: All Forums : Call of Duty 2
Category: CoD2 Scripting
Scripting and coding with Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: scripting kill triggers/anti-exploits
Jednite
General Member
Since: Jul 16, 2007
Posts: 226
Last: Jul 26, 2008
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Level 4
Category: CoD2 Scripting
Posted: Sunday, Mar. 9, 2008 07:00 pm
could someone explain to me what this is about a seperate iwd?

lets say the map file is called mp_exploit.
then i found the spots that need to be fixed, so i took the gsc from mp_exploit, added that code in. now what do i do? be specific.
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liltc64
General Member
Since: Feb 12, 2007
Posts: 906
Last: Oct 22, 2012
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Level 7
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Tuesday, Mar. 11, 2008 11:14 am
somehting alot easyer i mean 100 times alot easyer is that sence its ur map ur makeing and u dont want them to exploit this could bea suggestion u could use a dmg trigger u just make a trigger press N and make the classname trigger_hurt and make another one called dmg 1000 or any dmg i supose
and there u go if they walk into the place u placed the trigger they die

edited on Mar. 11, 2008 07:15 am by liltc64
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MODSonline.com Forums : Call of Duty 2 : CoD2 Scripting

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