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Forum: All Forums : Call of Duty 2
Category: CoD2 Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: [Release] MTL_Facility
Senator
General Member
Since: Mar 27, 2004
Posts: 61
Last: Feb 10, 2008
[view latest posts]
Level 3
Category: CoD2 Map + Mod Releases
Posted: Friday, Jun. 23, 2006 05:59 pm
Hey guys, released MTL_Facility yesterday, but had to go to work so I didnt get to post here, heres a link to download:
http://www.yousendit.com/transfer.php?action=download&ufid=022E4B18698BD8B2
http://www.yousendit.com/transfer.php?action=download&ufid=ED40EADA6CE970AE(heres a .zip of the file too, sorry bout that)
http://img481.imageshack.us/my.php?image=shot00565ep.jpg
http://img381.imageshack.us/my.php?image=shot00553yn.jpg
http://img472.imageshack.us/my.php?image=shot00532hn.jpg



edited on Jun. 23, 2006 02:05 pm by Senator
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Futtbucker
General Member
Since: Jun 23, 2006
Posts: 96
Last: Jul 21, 2007
[view latest posts]
Level 3
Category: CoD2 Map + Mod Releases
Posted: Tuesday, Jun. 27, 2006 08:28 pm
Yeah finaly
In this map I can learn on how to add moving vehicles ..
The only thing I don't know what to put in the GSC's
Maybe your map can help me :D
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Futtbucker
General Member
Since: Jun 23, 2006
Posts: 96
Last: Jul 21, 2007
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Level 3
Category: CoD2 Map + Mod Releases
Posted: Tuesday, Jun. 27, 2006 08:34 pm
I have to put this in main right ?

Anyways I did and I can't find a .map file in main/maps/mp ?????
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Senator
General Member
Since: Mar 27, 2004
Posts: 61
Last: Feb 10, 2008
[view latest posts]
Level 3
Category: CoD2 Map + Mod Releases
Posted: Tuesday, Jun. 27, 2006 08:54 pm
Theres not a .map file released in my map, dont want people stealing parts off the map [jumping] . What you do, is you add a SCRIPT_MODEL to your map, choose the model, and give it a targetname of stuka 1, 2, and 3. Then you put a script origin where you want it to fly, and connect them. Theres a whole tutorial on it somewhere, the one in COD mapping works just fine.
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Cypher2004
General Member
Since: Jul 24, 2004
Posts: 312
Last: Feb 17, 2008
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Level 5
Category: CoD2 Map + Mod Releases
Posted: Tuesday, Jun. 27, 2006 08:57 pm
Senator writes...
Quote:
Theres not a .map file released in my map, dont want people stealing parts off the map


Sensible. looks a good map.
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Futtbucker
General Member
Since: Jun 23, 2006
Posts: 96
Last: Jul 21, 2007
[view latest posts]
Level 3
Category: CoD2 Map + Mod Releases
Posted: Tuesday, Jun. 27, 2006 08:57 pm
Believe me I've read that tutorial MANY times.
But I don't get the scripting part..
And all those tuts are for COD1
Not one is for COD2
A vid tut would be great
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Tim451
General Member
Since: Feb 22, 2005
Posts: 771
Last: May 28, 2009
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Level 7
Category: CoD2 Map + Mod Releases
Posted: Tuesday, Jun. 27, 2006 09:02 pm
There arent any for CoD2 because its almost exactly the same for both so there is no need...

[sniper]
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Futtbucker
General Member
Since: Jun 23, 2006
Posts: 96
Last: Jul 21, 2007
[view latest posts]
Level 3
Category: CoD2 Map + Mod Releases
Posted: Tuesday, Jun. 27, 2006 09:06 pm
Ok but none of them says wether I have to make 2 GSC's or 1.
one tutorial gave a gsc and this one I named vehicletest.gsc..and this is in it:

main()
{

thread movingvehicle();
thread movingvehicleclip();

}

movingvehicle ()
{
mover1 = getent ("movingveh", "targetname");
while (1)
{
mover1 movey (-400, 2, 0, 0.5);
mover1 waittill ("movedone");
wait (1);
mover1 rotateyaw(-180, 2);
mover1 waittill("rotatedone");
wait (2);
mover1 movey (400, 2, 0, 0.1);
mover1 waittill ("movedone");
wait (2);
mover1 rotateyaw(180, 2);
mover1 waittill("rotatedone");
wait (2);
}
}

movingvehicleclip ()
{
mover1clip = getent ("movingvehclip", "targetname");
while (1)
{
mover1clip movey (-400, 2, 0, 0.5);
mover1clip waittill ("movedone");
wait (1);
mover1clip rotateyaw(-180, 2);
mover1clip waittill("rotatedone");
wait (2);
mover1clip movey (400, 2, 0, 0.1);
mover1clip waittill ("movedone");
wait (2);
mover1clip rotateyaw(180, 2);
mover1clip waittill("rotatedone");
wait (2);
}
}

So I putted it in and I made another GSC file named mp_vehicletest.gsc and this is in it:

main()
{
maps\mp\_load::main();
}


So I have 2 GSC's
Is that good ?
Probarly not, so what do I have to do ?

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veef
General Member
Since: Apr 25, 2006
Posts: 1258
Last: Aug 29, 2006
[view latest posts]
Level 8
Category: CoD2 Map + Mod Releases
Posted: Tuesday, Jun. 27, 2006 10:42 pm
@Futtbucker Please keep the discussion in your orginal thread located here http://www.modsonline.com/Forums-top-22526-10.html%23124442 .This Thread is to discuss MTL_Facility.
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